MESSAGE 1
Someone brushes against your arm. You whirl around and see a dark man slinking
off into the forest. Your possessions feel lighter.

END_MESSAGE

MESSAGE 2
There is a rustling of cloth, and a gypsy woman enters the room. "Welcome,"
she says in a monotone voice. "May I read your fortune for you? The cost is
four dollars a fortune." She sits at the table and stares into the crystal
ball.

END_MESSAGE

MESSAGE 3
The clerk dusts some objects on the shelves.

END_MESSAGE

MESSAGE 4
The clerk clears his throat impatiently.

END_MESSAGE

MESSAGE 5
The clerk paces behind the counter.

END_MESSAGE

MESSAGE 6
The guard paces in a straight line. He gives you a look.

END_MESSAGE

MESSAGE 7
The guard leans up against the wall and folds his arms.

END_MESSAGE

MESSAGE 8
KABOOM!!  Thunder booms throughout the area, rattling window panes.

END_MESSAGE

MESSAGE 9
A snow flurry blows up into your face, making you cough and gasp.

END_MESSAGE

MESSAGE 10
Lightning forks across the sky, charging the air around you.

END_MESSAGE

MESSAGE 11
Rain begins to pour from the sky, thoroughly drenching you.

END_MESSAGE

MESSAGE 12
BOOOOOMM!!!! Lightning strikes a building to the left of you, sending flames 
and debris through the air toward you! You narrowly miss being hit.

END_MESSAGE

MESSAGE 13
BOOOOOMM!!!! Lightning strikes something to the left of you, sending flames 
and debris through the air toward you! You are struck on the back with a piece
of metal, and fall to the ground in a heap.

END_MESSAGE

MESSAGE 14
WHANG! You are zonked on the head with a baseball sized piece of hail, killing
you instantly.

END_MESSAGE

MESSAGE 15
ZONK! You are struck by a bolt of lightning, and are killed in an instant.

END_MESSAGE

MESSAGE 16
The magician changes a woman from the audience into a guinea pig, and the 
crowd applauds and hoots loudly.

END_MESSAGE

MESSAGE 17
BOOM! Streams of fireworks erupt across the sky, sending sparks into the 
crowd, who hoots and claps.

END_MESSAGE

MESSAGE 18
The magician waves his wand across the crowd, shooting roses into their midst.
The crowd cheers.

END_MESSAGE

MESSAGE 19
The magician makes the fountain disappear, and the crowd applauds.
END_MESSAGE

MESSAGE 20
The magician waves his cape across the stage. "Who will risk stepping into my 
magical disappearing box?" He looks around at the crowd, and stops at you. 
"Will YOU?" he says loudly, waving his wand in your direction. I can only 
assume he wants you to, but it's your choice.

END_MESSAGE

MESSAGE 21
Your way is blocked by an iron fence running the perimeter of the park.

END_MESSAGE

MESSAGE 22
The bank is closed for the day.

END_MESSAGE

MESSAGE 23
A note on the front door says, "Gone Fishing." The restaurant is closed.

END_MESSAGE

MESSAGE 24
Why would you want to wander around in the ruins of the amusement park? Better
stay in the place that's not cluttered with mess.

END_MESSAGE

MESSAGE 25
The storm seems to be increasing in intensity! 
END_MESSAGE

MESSAGE 26
"QUIT LOOKING OVER MY SHOULDER!" booms the cook. You try to get the pot, but 
the cook's ladle smacks your hand and you back off. 

END_MESSAGE

MESSAGE 27
Better not touch the $NOUN$. You don't want to set any alarms off.

END_MESSAGE

MESSAGE 28
You lift the painting off the wall. There is a tiny *clink* as if someone had 
dropped a coin. Looking down, see some sort of a pendant was put behind the 
painting and has now dropped onto the floor.
END_MESSAGE

MESSAGE 29
You don't need to lift anything here.
END_MESSAGE

MESSAGE 30
Screwed up again, did you?
END_MESSAGE

MESSAGE 31
"Please do not handle the merchandise," the clerk says stiffly.

END_MESSAGE

MESSAGE 32
"Don't pick up the antiques, please." the old woman says softly.

END_MESSAGE

MESSAGE 33

How absolutely amusing...
END_MESSAGE

MESSAGE 34
The clerk looks interested for the first time. "That rose will cost you five
dollars, sir. It happens to be one of our finest. Do you still wish to buy it, 
sir?"

END_MESSAGE

MESSAGE 35

"Very well, sir." The clerk takes your money.

END_MESSAGE

MESSAGE 36

"I'm afraid that you don't have enough money," states the clerk. He turns his
attention elsewhere.
END_MESSAGE

MESSAGE 37
The shop has been closed due to the storm.
END_MESSAGE

MESSAGE 38
The museum has been closed due to the storm.
END_MESSAGE

MESSAGE 39
The library has been closed due to the storm.
END_MESSAGE

MESSAGE 40
The police station has been closed due to the storm.
END_MESSAGE

MESSAGE 41
The post office has been closed due to the storm.
END_MESSAGE

MESSAGE 42
The gypsy's door is locked.
END_MESSAGE

MESSAGE 43
You aren't finished in Winter Creek yet.

END_MESSAGE

MESSAGE 44
KABLAM!!  Lightning arcs down from above and is attracted to you. You are 
struck full force and thrown back six feet.

END_MESSAGE

MESSAGE 45
KABLAM!!  Lightning arcs down from above, attracted to you. Fortunately, it
strikes the edge of the mirror and bounces harmlessly back into the sky.

END_MESSAGE

MESSAGE 46
"The disguise is a Joke Shop original," states the clerk. "The cost of it is
fifteen dollars. Do you still wish to buy it, sir?" He looks at you hopefully.

END_MESSAGE

MESSAGE 47
The door is bolted from the inside.

END_MESSAGE
 
MESSAGE 48
The balloon vendor pulls a balloon away from the others. "The balloons cost
three dollars. Do you want to buy one? " he asks hopefully.

END_MESSAGE

MESSAGE 49

The balloon vendor takes your money and gives you the balloon. "Thanks!"

END_MESSAGE

MESSAGE 50

You don't have enough money to buy the balloon.
END_MESSAGE

MESSAGE 51
You squeeze the balloon hard. It pops with a ringing explosion, sending the 
string attached to it into orbit.

END_MESSAGE

MESSAGE 52
You release the balloon. It soars up into the air gratefully.

END_MESSAGE

MESSAGE 53
You've already got one!
END_MESSAGE

MESSAGE 54
"The urn is priced at 150 dollars," says the old woman in a no-nonsense voice.
"Do you still want to buy it? " She stares at you, hard.

END_MESSAGE

MESSAGE 55

"Very good." She takes your money.
END_MESSAGE

MESSAGE 56
You don't have enough money to purchase the urn.

END_MESSAGE

MESSAGE 58
You drop the needle. It lands with a tiny *tink* on the floor. Suddenly the
police officer is awake snorting,"What?! Huh?! " He recovers from his stupor
and looks up at you.
END_MESSAGE
 
MESSAGE 59
You shake the officer vigorously, but he just snores louder.

END_MESSAGE

MESSAGE 60
You have #VAR1# dollars.
END_MESSAGE

MESSAGE 61

**********************>> ONLINE STATUS FOR STORMS <<*********************

END_MESSAGE

MESSAGE 62

*************************************************************************
END_MESSAGE

MESSAGE 63
You smash the flower pot into a million cheap pottery shards. There is a 
*clink* as an ornate key slips out from the mess onto the floor.

END_MESSAGE

MESSAGE 64
You don't need to destroy that to solve this mystery.

END_MESSAGE

MESSAGE 65
You rap loudly on the door. There is a movement inside, but no answer.

END_MESSAGE

MESSAGE 66
Why?! The door is already open! 

END_MESSAGE

MESSAGE 67
How gross! I would rather not! 
END_MESSAGE

MESSAGE 68 
The alarm panel begins to BEEP loudly. There is a sound of running feet, and
you turn to leave. A guard walks down the hall and sees you standing there,
hand poised above the alarm. "Stop right there!" he shouts. 

For some reason, you break and try to run to freedom. The guard, however, has 
other ideas. He grabs you and takes you, struggling, to the holding cell in 
the police station.

END_MESSAGE

MESSAGE 69
The alarm panel emits a short BEEP, and clicks.
END_MESSAGE

MESSAGE 70
The cell door has been bolted shut.

END_MESSAGE

MESSAGE 71
"Hold on," says the clerk. "I need to see some sort of identification before
I can give that letter to you."

You search in your pockets, remembering your driver's license there last night,
but for some reason it seems to be missing!

"No I.D., no letter." smirks the clerk.

END_MESSAGE

MESSAGE 72
You release the china cat. It shatters delicately into many, many, many, many 
little pieces.

END_MESSAGE

MESSAGE 73

S T O R M S  ***  Version 5.50 by Nightshade Productions, Limited.

END_MESSAGE

MESSAGE 74
Knock, knock, knock!

END_MESSAGE

MESSAGE 75
The padlock securely bolts the gate shut. You shake it, but it doesn't move.

END_MESSAGE

MESSAGE 76
You don't have anything that will unlock the gate.

END_MESSAGE

MESSAGE 77
You don't have anything that will unlock it.

END_MESSAGE

MESSAGE 78
The door is locked. 

END_MESSAGE

MESSAGE 79
The door is already unlocked!
END_MESSAGE

MESSAGE 80
The door is already locked!
END_MESSAGE

MESSAGE 81
You have now unlocked the door.
END_MESSAGE

MESSAGE 82
You have now locked the door.
END_MESSAGE

MESSAGE 83
There is no lock on this side of the door.

END_MESSAGE

MESSAGE 84
Get there yourself!

END_MESSAGE

MESSAGE 85
There is a building there, but no entrance on this side. 

END_MESSAGE

MESSAGE 86
The guard holds up a hairy paw. "Sorry, but I've got instructions not to let
anyone enter the mansion."  You are forced away from the portico. 

END_MESSAGE

MESSAGE 87
You're wide awake, so there is no reason to rest. 
END_MESSAGE

MESSAGE 88
You don't need to do anything to it. 
END_MESSAGE

MESSAGE 89
You sound very optimistic.
END_MESSAGE

MESSAGE 90
You sound very negative.
END_MESSAGE

MESSAGE 91
You push the figure eight. At first, nothing happens, but then the box starts
to hum louder. Slowly a dark, cloudy blackness begins to flow from the Moebius
Device, enveloping you.

There is a loud buzzing in your ears - and the darkness clears.

END_MESSAGE

MESSAGE 92
You place the pear in the device. There is a clicking noise, and the pear is 
sucked into the depths of the box.
END_MESSAGE

MESSAGE 93
There is a clicking noise, but nothing happens.
END_MESSAGE

MESSAGE 94
It doesn't fit into the Moebius Device.
END_MESSAGE

MESSAGE 95
Nothing happens.
END_MESSAGE

MESSAGE 96
Keep it.
END_MESSAGE

MESSAGE 97

You show the urn to the magician. "Oh, this is great! Perfect! I've wanted one
of these for a long time!" He turns the urn over and over, oohing and aahing 
over it. "Now I'll be able to perform that Disappearing Urn trick!" The 
magician waves his wand and the urn vanishes with a pop, like a soap bubble. 
He then hands you the wand. "Take this. It's the LEAST I can do!" He walks 
back up to the stage, leaving you confused and bewildered, but you have the
wand. 
END_MESSAGE

MESSAGE 98

Interesting thought.

END_MESSAGE

MESSAGE 99
Aren't you friendly!
END_MESSAGE

MESSAGE 100
You wave the wand at the woodpile. At first, nothing happens, but then a 
soft silver light begins to glow from the wand, enveloping the woodpile. 
There is a tense moment as you suspect the wand is untangling forces tightly
knotted together -- then suddenly the light vanishes and a loud * THUNK *
is heard.
END_MESSAGE

MESSAGE 101
You wave the wand. It begins to glow for a moment, but then dissipates. 
END_MESSAGE

MESSAGE 102
The wand begins to glow with a soft silver light. Slowly and ornately, it
disintegrates into a fine silver powder which runs through your hands and
blows away.

END_MESSAGE

MESSAGE 103
The wand begins to glow with a harsh silver light. ZONK! A bolt of lightning
shoots from the wand and melts the padlock into a rusty puddle of metal.

END_MESSAGE

MESSAGE 104
The wand begins to glow with a bright silver light. It envelops you; the scene
before you shimmers slightly as it is obscured in a thick cloud. There is a
sense of motion  --  and the cloud dissipates.

END_MESSAGE

MESSAGE 105
You wave the wand at the brick wall. Suddenly, there is a grating sound 
as bricks are moved about by the wand. It stops suddenly.

A ten dollar bill has floated out of the wall! You pick it up and add it to
your monetary possessions.

END_MESSAGE

MESSAGE 106
You wave the wand at the crystal ball. It begins to glow with a harsh silver
light. ZONK! A bolt of lightning shoots from the ivory wand, striking the
crystal ball. There is a heart-throbbing moment as the crystal refracts the 
light silently, redirecting it back towards you.

The last thing you see is a bright silver light...

END_MESSAGE













MESSAGE 107
The old woman looks over the mirror. "Hmmmm... Fine craftsmanship... Yes!
This is wonderful!" She goes over to a cash box and looks into it. Her smile
suddenly drops. "Hmmm... How about I give you this beautiful, expensive
antique urn for that old, beaten mirror? "

END_MESSAGE

MESSAGE 108

"Great!" She places the mirror on the shelf and writes out '$250' below it.
When she sees your look, she says, "Inflation, dearie. Happens all the time.
The urn is yours, if you want it."
END_MESSAGE

MESSAGE 109

You quickly walk down the stairs.

END_MESSAGE

MESSAGE 110

You quickly walk up the stairs.

END_MESSAGE

MESSAGE 111
"The mirror is two-hundred and fifty dollars. However, it's a great buy. Do 
you still want to buy it?" asks the old woman.

END_MESSAGE

MESSAGE 112

"Good!" She takes your money. "It's all yours."
END_MESSAGE

MESSAGE 113

"I'm sorry, but you don't have enough money to buy it. Hmmm. " She turns back
to her dusting.
END_MESSAGE

MESSAGE 114
"Thank you." She takes your money and, reaching under the table, she brings 
out a deck of cards. She shuffles them and spreads them out.  "Take three 
cards, please." You take three out of the pile. A fourth one turns over by 
accident, showing a crescent moon and some dogs, but she turns it back over 
before you can examine it thoroughly. The fortune teller lays them out in a 
triangular pattern. "Past, present, future," she remarks, pointing to each 
one of the cards. 

END_MESSAGE
 
MESSAGE 115
She takes one of the cards, turning it over.  It shows a man standing under-
neath a shower of rain, holding an umbrella that isn't open. "Past: The Fool."
Her voice takes on a hard edge. "You seem to have spent your money foolishly
and unwisely. Very interesting." 

The fortune teller turns the next card over. It reveals a man holding balloons
sitting beneath a pear tree. A clear crystal ball rests beside him on the 
grass.  "Present: Temperance. You are currently undergoing many ordeals and
tests, trying to discover something that appears to be beyond your reach. "

She turns the final card over. This card is pitch black, except for a few
twinkling stars painted across it. But wait! At the bottom a small figure
eight, in silver, is turned on its side. "Future: The Void. All is unclear 
in your near future. "

She collects the cards, scooping them up in a wide sweep of her arm, setting
her bracelets and pendants twinkling. She appears tired.

END_MESSAGE

MESSAGE 116
She takes one of the cards, turning it over.  It shows a man standing under-
neath a shower of rain, holding an umbrella that isn't open in one hand and a
green cat in the other. "Past: The Fool." Her voice takes on a hard edge. 
"You seem to have spent your money foolishly and unwisely. Very interesting." 

She turns the next card over, revealing a sparkling ivory wand in the hand
of a man dressed in robes with stars and moons painted on them. In his other
hand, he appears to be carrying some sort of cylindrical object. Behind him
is a brick wall. "Present: The Magician." The fortune teller thinks a moment. 
"I believe you have or will come into some sort of helpful object from a
stranger."

She turns the final card over. This card is pitch black, except for a few
twinkling stars painted across it. But wait! At the bottom a small figure
eight, in silver, is turned on its side. "Future: The Void. All is unclear 
in your near future. "

END_MESSAGE

MESSAGE 117 
The fortune teller turns the first card over. It shows two children romping
through a woodpile, carrying a bottle of some sort. Behind them is a black
dog, running at their heels. A brilliant sun is in the background, but part
of it is obscured by a dark storm cloud.  "Past: The Sun. " She stops and
frowns at the cards. "This card shouldn't have turned up here. It is a bad
omen..."

She turns the next card over, revealing a sparkling ivory wand in the hand
of a man dressed in robes with stars and moons painted on them. In his other
hand, he appears to be carrying some sort of cylindrical object. Behind him
is a brick wall. "Present: The Magician." The fortune teller thinks a moment. 
"I believe you have or will come into some sort of helpful object from a
stranger."

She turns the final card over. This card is pitch black, except for a few
twinkling stars painted across it. But wait! At the bottom a small figure
eight, in silver, is turned on its side. "Future: The Void. All is unclear 
in your near future. "

END_MESSAGE

MESSAGE 118

"I am sorry, but you do not have enough money. Maybe some other time, eh?"
She shuffles to the back of the shop.
END_MESSAGE

MESSAGE 119
The cell door is locked.

END_MESSAGE

MESSAGE 120
The time is #VAR4#:#CTR6# A.M.
END_MESSAGE

MESSAGE 121
The time is #VAR4#:#CTR6# P.M.
END_MESSAGE
 
MESSAGE 122
The time is #VAR4#:0#CTR6# A.M.
END_MESSAGE

MESSAGE 123
The time is #VAR4#:0#CTR6# P.M.
END_MESSAGE

MESSAGE 124
You search under your bed, and discover your driver's license. It must have 
fallen out of your pocket while you slept.

END_MESSAGE

MESSAGE 125
You discover nothing.

END_MESSAGE

MESSAGE 126
That would be useless.

END_MESSAGE

MESSAGE 127

You hear nothing.

END_MESSAGE

MESSAGE 128
The mausoleum door is locked tight.
END_MESSAGE

MESSAGE 129
The clerk inspects the license. "Okay, it's yours. If this really IS your
license..."
END_MESSAGE

MESSAGE 130

It is now 11:30 P.M. Your time has run out. The game is over for you, in 
any case.

END_MESSAGE

MESSAGE 131

Get busy! It's almost 11:30 -- you don't want to run out of time!

END_MESSAGE

MESSAGE 132
You insert the rose into the vase. There is a grinding noise, and the rose 
disappears into the depths of the vase. There is a clicking noise from the 
mausoleum, but nothing else happens.

END_MESSAGE

MESSAGE 133
"Dambani" you say. There is a clicking noise, and the mausoleum door swings
open. You may now ENTER it.

END_MESSAGE

MESSAGE 134
You strike a match against the matchbook. It lights with a brilliant flare.

END_MESSAGE

MESSAGE 135
You need everything you have.
END_MESSAGE

MESSAGE 136
You hand the request form to the woman. "Hmmm... Okay, you can have the urn.
Just remember to tell the museum folks they owe me a favor..." She begins 
thinking. "I'll get it back tomorrow anyway..." 

END_MESSAGE

MESSAGE 137
You try to light a match, but there are none left, so you throw the matchbook
away.

END_MESSAGE

MESSAGE 138
The match burns your fingers, so you drop it.

END_MESSAGE

MESSAGE 139

You are holding a lit match.

END_MESSAGE

MESSAGE 140
You light the smoke bomb. It begins to burn, producing a dusty yellow smoke.
The smoke obscures your vision for a moment.

You hear a muffled cough and a shout: "I'm allergic to sulfur!" As the smoke
clears, you see the guard coughing, sneezing, and running down the street.

END_MESSAGE

MESSAGE 141
You light the smoke bomb. It begins to burn, producing a dusty yellow smoke
that obscures your vision and makes you cough.

After a while, the smoke clears.

END_MESSAGE

MESSAGE 142
It would be a good idea to light a match first.

END_MESSAGE

MESSAGE 143
You don't have anything to light the smoke bomb with!

END_MESSAGE

MESSAGE 149
You light the torch. It begins to burn with a flickering glow.
END_MESSAGE

MESSAGE 150
The torch is already lit. 
END_MESSAGE

MESSAGE 151
The torch burns out.

END_MESSAGE

MESSAGE 152
You need something to light the torch with!
END_MESSAGE

MESSAGE 153
The torch flickers and almost goes out.

END_MESSAGE

MESSAGE 156
It's not flammable.
END_MESSAGE

MESSAGE 157
You untie the balloon and breathe in the helium. You get a funny tingling 
feeling in your throat as you let the balloon blow itself away.
END_MESSAGE

MESSAGE 158

Your voice returns to normal.

END_MESSAGE

MESSAGE 159
You try to say something, but your voice sounds high and squeaky.
END_MESSAGE

MESSAGE 160
You try to say something, but your voice sounds high and squeaky. For some
reason, the crystal ball vibrates.

END_MESSAGE

MESSAGE 229
"aaaaaaaaaiiiiiiiieeeeeeeeeeEERRRRRRRRRKKKKKKKKKKKKKKEEEKEEEEEE......." 

The sound of your voice echoes throughout the room, fading away to an impos-
sible pitch due to the helium. The fortune teller's crystal ball shudders 
violently, then explodes in a burst of crystal. 

There's money under the crystal ball! You look, and see a hundred and forty- 
six dollars! 

Quickly looking around, you pocket the money. 

END_MESSAGE

MESSAGE 161
The fortune teller's in the room. You don't want to annoy her.

END_MESSAGE

MESSAGE 162
"aaaaaaaaaiiiiiiiieeeeeeeeeeEERRRRRRRRRKKKKKKKKKKKKKKEEEKEEEEEE......." 

The sound of your voice echoes throughout the area, fading away to an impos-
sible pitch due to the helium.

END_MESSAGE

MESSAGE 163

Ahhhhh! How refreshing!

END_MESSAGE

MESSAGE 164 
"I'm sorry, sir." states the butler. "I have instructions not to let anyone
enter the mansion without permission of the master." He stops you as you try
to leave the entry hall.

END_MESSAGE

MESSAGE 165
The butler takes the letter and briefly glances at it. "Oh, you're his 
nephew?"  You nod.  "Well, then I shall leave you alone. Try not to break
anything, please."

The butler goes upstairs.

END_MESSAGE

MESSAGE 166
"I don't need to see that, sir. You already showed it to me, remember?"

END_MESSAGE

MESSAGE 167
"What's this?" the officer asks, as you hand him the letter.

His face turns white as you tell him your suspicions of Richard Winterborn.
"I knew the Professor really well! He invited me over every now and then to
play poker." the policeman remarks. He turns to you, voice dropping lower.
"Don't tell anyone, but we've had suspicions there was foul play on Mr.
Winterborn's part. We have other kinds of proof... Anyway, I'm going to 
go arrest him for suspicion." He walks out the door. 
  
About 10 minutes later, he returns, leading Mr. Winterborn in by handcuffs.

"I tell you I have no idea what you are talking about!" Richard cries. The
police officer ignores him and puts him in the jail cell. 

"Well," the officer says, turning to you, "I'll see what I can do. I know
you're his nephew and all, so I'll give you a call. I think the information
we have right now will be enough to prosecute. I guess Mr. Winterborn will
have to stay in jail until the judge gets back in town, too! Haw, haw!"

Richard Winterborn glares at both of you from the cell.

END_MESSAGE

MESSAGE 168
Bert is sleeping. Besides, I don't think anything can wake him up.

END_MESSAGE

MESSAGE 169
Nothing you're carrying now will break these mirrors. 

END_MESSAGE

MESSAGE 170
SMASH! The mirror shatters into thousands of pieces.

END_MESSAGE

MESSAGE 171
You open the box. A small, gray mouse leaps out and runs across the room. The
cook sees it and screams loudly, running out of the room. The box is useless
now, so you throw it away.

END_MESSAGE

MESSAGE 172
You open the box. A small, gray mouse leaps out and runs away.

END_MESSAGE

MESSAGE 173
The trap door is shut. You pull on it, but it will not open. However, there
is a raven painted on it in black.

END_MESSAGE

MESSAGE 174
You hear a faint cry, as if from a raven. The trap door drops open with a bang.

END_MESSAGE

MESSAGE 176
It's very good. You feel a bit queasy, though.

END_MESSAGE

MESSAGE 249
There is a brilliant purple glow from the machine, but nothing happens.

END_MESSAGE

MESSAGE 250
There is a brilliant purple glow from the machine. Suddenly, a bright green
cat bounds out and licks you on the face, meowing happily.

END_MESSAGE

MESSAGE 181

The cat changes back into china.

END_MESSAGE

MESSAGE 187
You move the queen to pawn four. There is a loud click, and a section of the
wall swings open, revealing a stairway to the northeast.

END_MESSAGE

MESSAGE 188
You don't have the proper piece to complete the move.

END_MESSAGE

MESSAGE 189
The cat purrs happily and rubs against your hand.

END_MESSAGE

MESSAGE 192
You push the button, and hear a loud click. 
END_MESSAGE

MESSAGE 193
You push the clear button. KABLAM! A bolt of lightning hits the ground outside.
END_MESSAGE

MESSAGE 194
You push the white button. There is a short flurry of snow outside.
END_MESSAGE

MESSAGE 195
You push the blue button. A cold blast of wind blows into the room, frosting
your nose.
END_MESSAGE

MESSAGE 196
You push the red button. SMASH! One of the cupola's windows is broken as
baseball-sized hail rains outside.
END_MESSAGE

MESSAGE 197
You push the black button. The machine begins to glow brightly. Loud clicking
noises come from it. The button is jammed! Suddenly there is a tremendous
discharge of energy. The sky outside turns black as clouds form almost
immediately, covering the sun. Lightning begins flashing outside  -- it looks
like the weather has gone haywire!

END_MESSAGE

MESSAGE 198
The cat hisses at the machine. It leaps toward it, and suddenly changes back
into china! The china cat smashes into the globe, shattering into thousands
of pieces and cracking the orb.

Apparently the cat destroyed some of the delicate machinery inside, for the
globe turns a harsh yellow and explodes! 

END_MESSAGE

MESSAGE 199
You try to talk to Elizabeth Frost, but she turns her head away and ignores
you. On a rudeness scale of 1 to 10 --- I'd say a 8.5.

END_MESSAGE

MESSAGE 200
You strike up a conversation with Gavin Temple. He seems to want to talk about
the Winter Creek museum.

"The museum? Oh, yeah. Me and the old woman from the antique shop are going 
to rob..." He trails off. "Oops! Forget that last sentence!" You agree to, 
but wonder...

END_MESSAGE

MESSAGE 201
"Why, hello, young man. I was just pondering the mysteries of life and death.
Care to join me?" You agree, and walk with him. You learn his name is Xavier
Talbot, but that is all he tells you about himself. Xavier talks of various 
things, of fortune tellers and helium balloons, but nothing he says really 
makes any sense. You say goodbye, assuming he's just a senile old man.

"Three...... Three six............Seven........" he mutters, before you leave.

END_MESSAGE

MESSAGE 203
You talk to Richard Winterborn for a while. He gives you an icy stare as you 
question him. "I never knew Professor Nightshade will. Oops, I mean well. Quit
bothering me, and get out of my house." He stalks off.

END_MESSAGE

MESSAGE 204
"The Professor was like the father I never had." states Freeman. "I've been -
or was - his butler for 15 years. I suspect some sort of foul play."

END_MESSAGE

MESSAGE 205
"Buy your fortune today! Only four dollars!" states the fortune teller.

END_MESSAGE

MESSAGE 206
Talking to yourself?

END_MESSAGE

MESSAGE 207
"Hi! My name is Bert!" says the policeman, smiling. He seems to be a little
simple minded.

END_MESSAGE

MESSAGE 211
"Hands off!" snaps the clerk.

END_MESSAGE

MESSAGE 212
You search among the books in the stack and discover a twenty dollar bill used
as a bookmark!

END_MESSAGE

MESSAGE 213
You search among the books, but discover nothing.

END_MESSAGE

MESSAGE 216
Your stomach gives a lurch. Those peanuts you ate on the airplane must be
attacking your stomach. You groan, feeling faintly ill.

END_MESSAGE

MESSAGE 217
You are feeling extremely ill.

END_MESSAGE

MESSAGE 218
You groan suddenly, and fall to the ground. Light swims before your eyes, and
you think faintly of lawsuits against airlines before you die a painful death
of food poisoning. What a terrible way to go!

END_MESSAGE

MESSAGE 219
You eat the pear. The lurching feeling in your stomach subsides.

END_MESSAGE

MESSAGE 220
Minutes later, police arrive at the scene and escort you away. Days pass....

Professor Nightshade invites you to his house for dinner. You go, and both
of you begin catching up with each other. 

"If you hadn't found me, I don't know what I would have done." states the  
Professor gravely. "They wanted me to tell them where the weather machine 
was. See, Richard knew what I was working on, and wanted to buy the machine
from me. I refused, and the next day I was knocked out and thrown in that
bedroom." He continues on, and you listen intently.  "They searched the 
house, but fortunately they didn't discover the weather machine. Ingenious
hiding place, huh?" 

Later, you learn that when you got Mr. Winterborn arrested, you foiled his 
plans for escaping to Brazil should anyone have discovered his plans. The 
Professor ends up not pressing charges against Winterborn, but instead staying
in hiding with you. ( No one has discovered he's alive yet! ) Instead, he 
decides to take a flight to Tahiti - for ten years. You don't really fight
his decision, because he's letting you have his house while he's gone. Sitting
back in your (his) easy chair, you decide that maybe this won't be such a
bad life after all!


                             The (Final) End.


    
* * * *


Stay tuned for more of Professor Nightshade's adventures and inventions in
STORMS II: In the Eye, coming soon exclusively from Nightshade. If you'd like 
to see a catalog of Nightshade's deluxe collection of Interactive Fiction or 
our graphic adventures, write us and we'll send you a catalog. STORMS I has 
been a Nightshade Production.

END_MESSAGE

MESSAGE 221
Minutes later, police arrive at the scene and escort you away. Days pass....

Since Professor Nightshade was never found, you get the inheritance of 7.4
million dollars, plus the house and grounds. But all this money doesn't make
you very happy - considering that you never discover what happened to your
favorite uncle. 

Much later, Nightshade's mansion is leveled to make space for a freeway
interchange.


                                 The End.
 

( But wait! There are other endings. Go back and see how many you can find! )



    
* * * *


Stay tuned for more of Professor Nightshade's adventures and inventions in
STORMS II: In the Eye, coming soon exclusively from Nightshade. STORMS I 
has been a Nightshade Production.

END_MESSAGE

MESSAGE 236
They don't seem to want to talk to you about that.
END_MESSAGE

MESSAGE 237

You must get everything one at a time here.

END_MESSAGE

MESSAGE 240
You strike up a conversation with Professor Nightshade. "For some reason, I
can't remember where I hid the weather machine! I recall a chess board, but.."

END_MESSAGE

MESSAGE 245
You cut the padlock with the cutters. There is a sharp *CRACK* and the lock
falls to the ground in rusty pieces. The gate swings open.
END_MESSAGE

MESSAGE 246
Minutes later, police arrive at the scene and escort you away. Days pass....

Professor Nightshade invites you to his house for dinner. You go, and both
of you begin catching up with each other. 

"If you hadn't found me, I don't know what I would have done." states the  
Professor gravely. "They wanted me to tell them where the weather machine 
was. See, Richard knew what I was working on, and wanted to buy the machine
from me. I refused, and the next day I was knocked out and thrown in that
bedroom." He continues on, and you listen intently.  "They searched the 
house, but fortunately they didn't discover the weather machine. Ingenious
hiding place, huh?" 

The professor decides that since he's already dead, he may as well enjoy it.
So, he decides to take a flight to Tahiti - for ten years. The good part is, 
he lets you get the inheritance.   Unfortunately, since Mr. Winterborn was
never arrested, he signs a gang contract against you and Freeman. Elizabeth
Frost receives the house and the rest of the money, and you die young.





                                 The End.



( But wait! There are other endings. Go back and see how many you can find! )

    
* * * *


Stay tuned for more of Professor Nightshade's adventures and inventions in
STORMS II: In the Eye, coming soon exclusively from Nightshade. STORMS I 
has been a Nightshade Production.

END_MESSAGE

MESSAGE 248
You hear a soft *click*. A light above the button flashes.
END_MESSAGE

MESSAGE 228
You cut the padlock with the cutters. It falls to the ground with a loud
*CLUNK* and disintegrates into rusty sand.

END_MESSAGE

MESSAGE 226
"Buy a balloon! Only three dollars!" hollers the balloon vendor.

END_MESSAGE

