
REM  ----  The STORMS Adventure  *.DAT file

STARTING_ROOM 38
RESURRECTION ROOM 38
MAX_LIVES 0
MAXIMUM_SCORE 120

REM -- MAXIMUM ROOMS 172
REM -- MAXIMUM NOUNS 297
REM -- MAXIMUM CREATURES 323
REM -- LAST META-COMMAND 271
REM -- ITEMS BEING CARRIED 0
REM -- ITEMS BEING WORN 0


VERB
UP    CLIMB ASCEND  
OPEN    TEAR RIP  
ATTACK    HIT STRANGLE CHOKE THROTTLE STAB CHOP KILL KICK  
WAIT    Z  
TURN    TWIST SPIN  
DROP    RELEASE  
LIGHT    STRIKE  
DUMMY_VERB1    BREAK SMASH DESTROY SHATTER CUT SLICE SNAP  
DUMMY_VERB2    BUY PURCHASE ORDER  
DUMMY_VERB3    GIVE SHOW DISPLAY  
DUMMY_VERB4    COMPLETE SOLVE FINISH  
DUMMY_VERB5    PET  
DUMMY_VERB6    WAVE POINT  
DUMMY_VERB7    STATUS REPORT R  
DUMMY_VERB8    MOVE  
DUMMY_VERB9    AWAKEN WAKE SHAKE  
DUMMY_VERB10    LIFT RAISE  
DUMMY_VERB11    OOPS OOOPS WHOOPS DAMN CRAP ARGH  
DUMMY_VERB12    STEAL SWIPE SNEAK  
DUMMY_VERB13    POP PUNCTURE  
DUMMY_VERB14    VERSION VER V VERS  
DUMMY_VERB15    SLEEP REST SNOOZE NAP  
DUMMY_VERB16    DAMBANI  
DUMMY_VERB17    TIME T CLOCK  
DUMMY_VERB18    SEARCH HUNT FIND  
DUMMY_VERB19    BREATH BREATHE SUCK INHALE  
DUMMY_VERB20    NEVERMORE EVERMORE  
DUMMY_VERB21    SELL TRADE RETURN  
DUMMY_VERB22    SIT SEAT FLOP  
DUMMY_VERB23    UNTIE  
END_VERB

INTRODUCTION
                                                                               
It's a rainy day in late March, 8:37 P.M. You have just put a frozen dinner    
in the microwave and are moving about the kitchen when the phone rings. You    
pick up the receiver.                                                          
                                                                               
"Hello?"                                                                       
                                                                               
"Hello, this is Dayton Finster, of the law firm of Finster, Talbot, and        
Mackenzie. I'm sorry to tell you this, but your uncle, Professor Nightshade,   
has passed on. According to the instructions in his will, whoever can discover 
his greatest invention will receive the inheritance of seven point four        
million dollars."                                                              
                                                                               
"Ungh." You flop down in a chair, shocked. The lawyer continues...             
                                                                               
"There is a person here who claims she is a first cousin to the Professor,     
Elizabeth Jaquline Frost. While she isn't mentioned in the will, she will have 
full opportunity to receive the inheritance also. This little contest will     
start tommorow. You will have from 7:00 A.M. to 11:30 P.M. to find the         
invention. If you don't, the grounds will revert to his butler, Freeman."      
                                                                               
The lawyer talks some more, and you agree to sign some papers in the morning.  
Hanging up the phone, you call another number and make reservations for a 5:30 
A.M. flight to Winter Creek, Massachusetts!                                    
                                                                               
                                                                               
STORMS I                                                                       
An Interactive Mystery Written by Ryan Burrus                                  
Copyright (c) 1990 Nightshade Productions. All Rights Reserved.                
Storms is a trademark of Nightshade Productions, Limited.                      
Release II / Version 5.50: Shareware Release.                                  
END_INTRODUCTION


REM LISTING ROOMS AND ITEMS AND CREATURES IN THEM

ROOM 2  ; Creek Road
Creek Road
NORTH 30  ; Portico
SOUTH 142  ; Police Station
EAST 3  ; Creek Road
END_ROOM

ROOM_DESCR 2  ; Creek Road
You are at the beginning of Creek Road, which continues to the east. Tall      
trees line the road on either side, shading the entire area. A dominant        
mansion adds a touch of splendor to the street. The Police Station is to       
the south.                                                                     
END_ROOM_DESCR

ROOM 3  ; Creek Road
Creek Road
NORTH 31  ; Flower Shop
SOUTH 141  ; Post Office
EAST 4  ; Creek Road/Fleming
WEST 2  ; Creek Road
END_ROOM

ROOM_DESCR 3  ; Creek Road
This is the middle of Creek Road. Tall trees line the street on each side,     
shading the area. Far to the west you can see a large mansion. A recently-     
built flower shop to the north hawks its wares in its large show windows.      
The Post Office is to the south.                                               
END_ROOM_DESCR

ROOM 4  ; Creek Road/Fleming
Creek Road/Fleming
SOUTH 10  ; Fleming Avenue
EAST 6  ; Winter Park
WEST 3  ; Creek Road
END_ROOM

ROOM_DESCR 4  ; Creek Road/Fleming
The road turns south to an intersection here, and continues on to the west.    
A large, gabled park gate is open to the east. There is a small crowd forming  
around it. You can hear strains of off-key show themes coming from the         
direction of the park.                                                         
END_ROOM_DESCR

ROOM 5  ; Shady Path
Shady Path
SOUTH 6  ; Winter Park
EAST 7  ; Shady Path
END_ROOM

ROOM_DESCR 5  ; Shady Path
You are in Winter Park. Large sycamore trees flourish in all directions,       
and a low cut hedge snakes around the small path between them. Strains of      
off-key music are coming from the east.                                        
END_ROOM_DESCR

NOUN 212  ; ROUND STONE
STONE
ROUND
There is a small, round stone here.
LOCATION 5  ; Shady Path
WEIGHT 15
SIZE 3
NOUN_SYNONYMS  STONE   ROCK ROUND  
END_NOUN

NOUN_DESCR 212  ; ROUND STONE
The rock is small enough to fit in your hand. It looks like it would be a good 
skipping stone. It is very heavy.                                              
END_NOUN_DESCR

NOUN 268  ; PEAR TREE
TREE
PEAR
A pear tree is growing along the side of the path.
LOCATION 5  ; Shady Path
UNMOVABLE
NOUN_SYNONYMS  TREE   PEARTREE  
END_NOUN

NOUN_DESCR 268  ; PEAR TREE
The pear tree is growing along the path. It looks very healthy.                
END_NOUN_DESCR

NOUN 269  ; RIPE PEAR
PEAR
RIPE
A ripe pear is here.
LOCATION 5  ; Shady Path
POSITION  growing on the tree 
WEIGHT 5
SIZE 8
EDIBLE
NOUN_SYNONYMS  PEAR   RIPE FRUIT  
END_NOUN

NOUN_DESCR 269  ; RIPE PEAR
The pear looks delicious.                                                      
END_NOUN_DESCR

ROOM 6  ; Winter Park
Winter Park
NORTH 5  ; Shady Path
EAST 8  ; Winter Park
WEST 4  ; Creek Road/Fleming
END_ROOM

ROOM_DESCR 6  ; Winter Park
You are standing underneath an elaborately carved gate. Trimmed hedges and     
bushes form a shady path to the east and north. The tall, ancient trees of the 
park tower above you, giving you a general feeling of unease. You catch the    
word,"Abracadabra!" from the center of the park.                               
END_ROOM_DESCR

ROOM 7  ; Shady Path
Shady Path
NORTH 32  ; Park Fountain
SOUTH 8  ; Winter Park
WEST 5  ; Shady Path
END_ROOM

ROOM_DESCR 7  ; Shady Path
You are in Winter Park. Large beech trees flourish in all directions, and a    
low cut hedge snakes around the small path between them. Strains of off-key    
music are coming from the north.                                               
END_ROOM_DESCR

ROOM 8  ; Winter Park
Winter Park
NORTH 7  ; Shady Path
EAST 9  ; Brick Wall
WEST 6  ; Winter Park
END_ROOM

ROOM_DESCR 8  ; Winter Park
The tall, ancient trees of the park tower above you, giving you a general      
feeling of unease. You catch the word,"Abracadabra!" from the center of the    
park.                                                                          
END_ROOM_DESCR

ROOM 9  ; Brick Wall
Brick Wall
WEST 8  ; Winter Park
END_ROOM

ROOM_DESCR 9  ; Brick Wall
You are in Winter Park, next to a large brick wall surrounding the perimeter   
of the place. Ivy covers the wall and the ground.                              
END_ROOM_DESCR

ROOM 10  ; Fleming Avenue
Fleming Avenue
NORTH 4  ; Creek Road/Fleming
SOUTH 11  ; Intersection
END_ROOM

ROOM_DESCR 10  ; Fleming Avenue
You are standing on a long road stretching out of sight to the south. The      
grass growing along the edge of the road is well manicured, but the street     
still looks shabby due to old dilapidated buildings rising up around it.       
END_ROOM_DESCR

ROOM 11  ; Intersection
Intersection
NORTH 10  ; Fleming Avenue
SOUTH 15  ; Fleming Avenue
EAST 25  ; West Hensings
WEST 12  ; Greymist Road
END_ROOM

ROOM_DESCR 11  ; Intersection
You are at an intersection of four streets. Fleming Avenue to the north and    
south, Greymist Road to the west, and Hensings, east.                          
END_ROOM_DESCR

ROOM 12  ; Greymist Road
Greymist Road
NORTH 39  ; Hotel Lobby
EAST 11  ; Intersection
WEST 13  ; Greymist Road
END_ROOM

ROOM_DESCR 12  ; Greymist Road
This is Greymist Road, an old, narrow two-lane road which heads off to the     
west and around a corner. Cracked asphalt covers the barren ground, badly in   
need of repair. You shudder to think what would happen if you drove a bicycle  
over it, much less a car. There is a mediocre two-story hotel to the north.    
END_ROOM_DESCR

ROOM 13  ; Greymist Road
Greymist Road
NORTH 14  ; Greymist Road
EAST 12  ; Greymist Road
END_ROOM

ROOM_DESCR 13  ; Greymist Road
You are on Greymist Road, an old, narrow two-lane street that turns around a   
sharp corner to the north. Cracked asphalt covers the ground, badly in need of 
repair. It is much worse than it was to the east. A dumpy restaurant painted   
bright red is to the south.                                                    
END_ROOM_DESCR

ROOM 14  ; Greymist Road
Greymist Road
SOUTH 13  ; Greymist Road
WEST 40  ; Etta's Antiques
END_ROOM

ROOM_DESCR 14  ; Greymist Road
You are standing at the end of Greymist Road, an old, narrow two lane street   
that curves around a corner to the south. Barren ground is accented by several 
large slabs of broken asphalt, possibly once a street. A large tan house       
stands to the west, with its windows brightly lit. There is a faded sign       
hanging off the front porch that reads, "Antiques".                            
END_ROOM_DESCR

ROOM 15  ; Fleming Avenue
Fleming Avenue
NORTH 11  ; Intersection
SOUTH 21  ; Fleming/Pheauzalt
EAST 16  ; Amusement Park Gate
END_ROOM

ROOM_DESCR 15  ; Fleming Avenue
You are on a broad main street going straight to the north and south. A once   
brightly colored park gate, now dull and fading, allows passage into a ruined  
amusement park to the east.                                                    
END_ROOM_DESCR

ROOM 16  ; Amusement Park Gate
Amusement Park Gate
EAST 17  ; Midway
WEST 15  ; Fleming Avenue
END_ROOM

ROOM_DESCR 16  ; Amusement Park Gate
You are standing under a once gaudy park gate, now faded and splintered in     
spots. A once happy place, the park has fallen into debris over the years. The 
name of the park, written on the gate, it too faded to read.                   
END_ROOM_DESCR

ROOM 17  ; Midway
Midway
NORTH 18  ; Broken-Roller Coaster
SOUTH 19  ; Midway
WEST 16  ; Amusement Park Gate
END_ROOM

ROOM_DESCR 17  ; Midway
This is the midway of the amusement park. Broken walkways run across the       
ground, grass growing through the many cracks. A desolate roller-coaster is    
falling apart to the north. There is more of the midway to the south.          
END_ROOM_DESCR

ROOM 18  ; Broken-Roller Coaster
Broken-Roller Coaster
SOUTH 17  ; Midway
END_ROOM

ROOM_DESCR 18  ; Broken-Roller Coaster
The track of this roller-coaster runs up the side of this dangerously-         
tilting structure. Carts and other debris lie jumbled about in the tall grass. 
The midway of the park is to the south.                                        
END_ROOM_DESCR

ROOM 19  ; Midway
Midway
NORTH 17  ; Midway
EAST 20  ; Midway
WEST 145  ; Merry-Go-Round
END_ROOM

ROOM_DESCR 19  ; Midway
You are on the midway of the forgotten amusement park. Broken walkways run     
across the ground, grass growing through the many cracks. A merry-go-round,    
in good condition, is to the west. There is more of the midway to the east.    
END_ROOM_DESCR

ROOM 20  ; Midway
Midway
NORTH 49  ; Waiting Room
WEST 19  ; Midway
ENTER 49  ; Waiting Room
END_ROOM

ROOM_DESCR 20  ; Midway
This is the midway of an abandoned amusement park. Broken walkways run across  
the ground, grass growing between the many cracks. A large building that       
appears to be in good condition sits to the north, its open door beckoning for 
you to enter.                                                                  
END_ROOM_DESCR

ROOM 21  ; Fleming/Pheauzalt
Fleming/Pheauzalt
NORTH 15  ; Fleming Avenue
EAST 57  ; Library
WEST 22  ; Pheazault Avenue
END_ROOM

ROOM_DESCR 21  ; Fleming/Pheauzalt
You are on a broad main street, curving to the west and north. A plain,        
unadorned two story building rises to the east, nestled among many ruined      
houses.                                                                        
END_ROOM_DESCR

ROOM 22  ; Pheazault Avenue
Pheazault Avenue
NORTH 55  ; Museum Lobby
EAST 21  ; Fleming/Pheauzalt
WEST 23  ; Pheazault Avenue
END_ROOM

ROOM_DESCR 22  ; Pheazault Avenue
This is a broad, three-lane side street which continues to the west. Gabled    
arches hold up many exquisitely carved pillars, adorning a sizable museum. The 
entrance is to the north of the street.                                        
END_ROOM_DESCR

ROOM 23  ; Pheazault Avenue
Pheazault Avenue
SOUTH 150  ; Front Door
EAST 22  ; Pheazault Avenue
WEST 24  ; Bridge
END_ROOM

ROOM_DESCR 23  ; Pheazault Avenue
You are on a broad, three-lane side street which continues on to the west,     
over a bridge. A beautiful three story mansion with two towers expands across  
several acres on the south side of the street.                                 
END_ROOM_DESCR

ROOM 24  ; Bridge
Bridge
EAST 23  ; Pheazault Avenue
WEST 154  ; Beginning of Road
END_ROOM

ROOM_DESCR 24  ; Bridge
You are standing on an arched bridge that continues to the east and west. Water
runs underneath in a rushing torrent.                                          
END_ROOM_DESCR

ROOM 25  ; West Hensings
West Hensings
EAST 26  ; East Hensings
WEST 11  ; Intersection
END_ROOM

ROOM_DESCR 25  ; West Hensings
You are on Hensings, a narrow two-lane road leading to the east and west.      
Black marble rises to form the walls of Winter Creek's only bank, The Last     
National, to the north.                                                        
END_ROOM_DESCR

ROOM 26  ; East Hensings
East Hensings
NORTH 46  ; Dam Gate
SOUTH 27  ; Cemetery
WEST 25  ; West Hensings
END_ROOM

ROOM_DESCR 26  ; East Hensings
You are on East Hensings, a narrow two-lane road extending to the west. The    
Tower Dam rises up to the north, and a tall arched gate leads into Winter      
Cemetery to the south.                                                         
END_ROOM_DESCR

ROOM 27  ; Cemetery
Cemetery
NORTH 26  ; East Hensings
SOUTH 29  ; Cemetery
EAST 28  ; Cemetery
END_ROOM

ROOM_DESCR 27  ; Cemetery
You are in the Winter Cemetery, a dark, gloomy place with many cracked and     
faded statues and tombstones scattered about.                                  
END_ROOM_DESCR

ROOM 28  ; Cemetery
Cemetery
NORTH 27  ; Cemetery
SOUTH 29  ; Cemetery
EAST 27  ; Cemetery
WEST 27  ; Cemetery
END_ROOM

ROOM_DESCR 28  ; Cemetery
You are in the Winter Cemetery, a dark, gloomy place with many cracked and     
faded statues and tombstones scattered about.                                  
END_ROOM_DESCR

NOUN 213  ; OLD TOMBSTONE
TOMBSTONE
OLD
An ancient tombstone juts out of the ground in front of you.
LOCATION 28  ; Cemetery
UNMOVABLE
NOUN_SYNONYMS  TOMBSTONE   ANCIENT GRAVE OLD  
END_NOUN

NOUN_DESCR 213  ; OLD TOMBSTONE
The stone is very old. You can make out some of the inscription; it reads      
MA.S..it is blurry here...ICE. You wonder what it could mean. There is a large 
stone vase mounted on the grave.                                               
END_NOUN_DESCR

NOUN 214  ; STONE VASE
VASE
STONE
A stone vase is mounted on the grave.
LOCATION 28  ; Cemetery
WEIGHT 100
SIZE 50
CLOSABLE
OPEN
TURNABLE
END_NOUN

NOUN_DESCR 214  ; STONE VASE
The stone vase is empty. An inverted torch is carved along one side.           
END_NOUN_DESCR

ROOM 29  ; Cemetery
Cemetery
NORTH 27  ; Cemetery
SOUTH 28  ; Cemetery
EAST 28  ; Cemetery
WEST 27  ; Cemetery
END_ROOM

ROOM_DESCR 29  ; Cemetery
You are in the Winter Cemetery, a dark, gloomy place with many cracked and     
faded statues and tombstones scattered about. A gabled, ornate mausoleum has   
been built here.                                                               
END_ROOM_DESCR

NOUN 278  ; OLD MAUSOLEUM
MAUSOLEUM
OLD

LOCATION 29  ; Cemetery
UNMOVABLE
NOUN_SYNONYMS  MAUSOLEUM   TOMB TILE MOSAIC TILES  
END_NOUN

NOUN_DESCR 278  ; OLD MAUSOLEUM
The mausoleum has the words "NIGHTSHADE" written above the top in Gothic       
lettering. A beautiful mosaic of tiles makes a pattern of an inverted torch    
on the enormous door.                                                          
END_NOUN_DESCR

ROOM 30  ; Portico
Portico
NORTH 128  ; Foyer 
SOUTH 2  ; Creek Road
END_ROOM

ROOM_DESCR 30  ; Portico
Tall, white columns hold up the roof of this fabulous mansion, accenting the   
gray stone bricks that form the walls of the structure. A marble archway       
surrounds the carved double mahogany doors to the north. Across the spacious   
lawn, you can see Creek Road.                                                  
END_ROOM_DESCR

CREATURE 312  ; BIG GUARD
GUARD
BIG
A very big guard is pacing in front of the mansion.
LOCATION 30  ; Portico
MAN
END_CREATURE

CREATURE_DESCR 312  ; BIG GUARD
The guard looks very big and very mean.                                        
END_CREATURE_DESCR

ROOM 31  ; Flower Shop
Flower Shop
SOUTH 3  ; Creek Road
END_ROOM

ROOM_DESCR 31  ; Flower Shop
You are in a brightly-lit flower shop. Rows and rows of exotic flowers call    
out to an unsuspecting passerby. The shop is filled with the smell of cut      
grass, emanating from a large glass case in the back.                          
END_ROOM_DESCR

NOUN 201  ; GLASS CASE
CASE
GLASS
A glass display case shows off the freshest flowers.
LOCATION 31  ; Flower Shop
UNMOVABLE
CLOSABLE
END_NOUN

NOUN_DESCR 201  ; GLASS CASE
Have you never seen a glass display case before?                               
END_NOUN_DESCR

NOUN 202  ; BEAUTIFUL ROSE
ROSE
BEAUTIFUL
There is a beautiful rose here.
LOCATION 31  ; Flower Shop
POSITION  in the display case 
WEIGHT 5
SIZE 3
NOUN_SYNONYMS  ROSE   FLOWER FLOWERS  
END_NOUN

NOUN_DESCR 202  ; BEAUTIFUL ROSE
You see a red rose, with a long green stem. It looks a little wilted.          
END_NOUN_DESCR

CREATURE 304  ; SMILING CLERK
CLERK
SMILING
A smiling clerk is standing in front of the case.
LOCATION 31  ; Flower Shop
MAN
END_CREATURE

CREATURE_DESCR 304  ; SMILING CLERK
The clerk has a very fake smile.                                               
END_CREATURE_DESCR

ROOM 32  ; Park Fountain
Park Fountain
SOUTH 7  ; Shady Path
END_ROOM

ROOM_DESCR 32  ; Park Fountain
You are in the center of the park. The hedge opens up to form a wide circle,   
in the middle of which is a small platform with various equipment on it. Tall  
elm trees are growing around the hedge, clustered as if they were leaning in   
to listen.                                                                     
END_ROOM_DESCR

NOUN 203  ; BUBBLING FOUNTAIN
FOUNTAIN
BUBBLING

LOCATION 32  ; Park Fountain
UNMOVABLE
NOUN_SYNONYMS  FOUNTAIN   WATER  
END_NOUN

NOUN_DESCR 203  ; BUBBLING FOUNTAIN
The fountain is in the shape of a blue dolphin in a pool of green water. The   
dolphin is spurting water from its mouth while balancing on a series of large  
stone bubbles. Put simply, it isn't something you would want to have in your   
living room.                                                                   
END_NOUN_DESCR

NOUN 265  ; NOISY CROWD
CROWD
NOISY
The crowd is growing around you.
LOCATION 32  ; Park Fountain
UNMOVABLE
END_NOUN

NOUN_DESCR 265  ; NOISY CROWD
The crowd is very noisy.                                                       
END_NOUN_DESCR

CREATURE 305  ; STRANGE MAGICIAN
MAGICIAN
STRANGE
A strangely-garbed magician is on the platform.
LOCATION 32  ; Park Fountain
MAN
CREATURE_SYNONYMS  MAGICIAN   MAGUS CONJURER  
END_CREATURE

CREATURE_DESCR 305  ; STRANGE MAGICIAN
The magician is wearing a long robe covered with flying elephants.             
END_CREATURE_DESCR

ROOM 34  ; Miss Frost's Room
Miss Frost's Room
EAST 35  ; Hallway
END_ROOM

ROOM_DESCR 34  ; Miss Frost's Room
This is another hotel room, exactly like yours. It appears to be occupied.     
END_ROOM_DESCR

NOUN 255  ; SMALL MATCHBOOK
MATCHBOOK
SMALL
A small matchbook is here.
LOCATION 34  ; Miss Frost's Room
NOUN_SYNONYMS  MATCHBOOK   MATCH MATCHES BOOK  
END_NOUN

NOUN_DESCR 255  ; SMALL MATCHBOOK
The matchbook offers you a college diploma for only seven hundred dollars.     
Other than that, there is nothing of interest on the cover.                    
                                                                               
Matches inside the matchbook: #VAR2#.                                          
END_NOUN_DESCR

CREATURE 307  ; ELIZABETH FROST
FROST
ELIZABETH
Elizabeth Frost is here.
LOCATION 34  ; Miss Frost's Room
WOMAN
CREATURE_SYNONYMS  FROST   ELIZABETH LIZZIE LIZ  
END_CREATURE

CREATURE_DESCR 307  ; ELIZABETH FROST
Mrs. Elizabeth Frost is a very cold and business-like woman. She is wearing a  
tight dress with a cameo pin and looks like she's going to church.             
END_CREATURE_DESCR

ROOM 35  ; Hallway
Hallway
SOUTH 37  ; Hallway
WEST 34  ; Miss Frost's Room
LOCKED_DOOR
END_ROOM

ROOM_DESCR 35  ; Hallway
You are standing in the upstairs hallway of the Stars Hotel. There is a door-  
way to the west.                                                               
END_ROOM_DESCR

ROOM 36  ; Gavin Temple's Room
Gavin Temple's Room
EAST 37  ; Hallway
END_ROOM

ROOM_DESCR 36  ; Gavin Temple's Room
This is another hotel room, exactly like yours. It appears to be occupied.     
END_ROOM_DESCR

NOUN 248  ; BRASS KEY
KEY
BRASS
A shiny brass key is here.
LOCATION 36  ; Gavin Temple's Room
POINTS 5
WEIGHT 8
SIZE 4
END_NOUN

NOUN_DESCR 248  ; BRASS KEY
Written on the key are the words "Master Museum Key." What was Gavin Temple    
doing with it?                                                                 
END_NOUN_DESCR

CREATURE 315  ; GAVIN TEMPLE
TEMPLE
GAVIN
Gavin Temple, a rather nervous-looking young man, is lounging about.
LOCATION 36  ; Gavin Temple's Room
MAN
CREATURE_SYNONYMS  TEMPLE   GAVIN  
END_CREATURE

CREATURE_DESCR 315  ; GAVIN TEMPLE
The man is wearing a long, dark cloak. You cannot see his face. He is          
grasping a small box.                                                          
END_CREATURE_DESCR

ROOM 37  ; Hallway
Hallway
NORTH 35  ; Hallway
SOUTH 39  ; Hotel Lobby
EAST 38  ; Your Room
WEST 36  ; Gavin Temple's Room
DOWN 39  ; Hotel Lobby
END_ROOM

ROOM_DESCR 37  ; Hallway
You are standing in the upstairs hallway of the Stars Hotel, which continues   
to the north. A rickety and dangerous-looking stairway, steeply inclined,      
descends into darkness.                                                        
END_ROOM_DESCR

NOUN 297  ; YELLOW PAMPHLET
PAMPHLET
YELLOW
A yellow pamphlet has been left here.
LOCATION 37  ; Hallway
POINTS 5
WEIGHT 2
SIZE 2
END_NOUN

NOUN_DESCR 297  ; YELLOW PAMPHLET
The pamphlet is a brochure about Nightshade Productions, Limited. You see:     
                                                                               
THE CURSE OF CHANCTONBURY MANOR -- In this mysterious game by Nightshade,      
you'll explore a manor haunted by the strangest spirits anywhere! Over seven   
levels of game action make this production one of Nightshade's best. This      
*new* version includes two different levels of play - Beginner's and Advanced -
to add to the suspense. Can YOU survive the ghosts at the higher levels to     
break THE CURSE OF CHANCTONBURY MANOR?                                         
                                                                               
THE MYSTICS -- What does the future hold for you in the eyes of THE MYSTICS?   
The holographic images hold a clue that could save your life - and the lives   
of your entire race. This fast moving science-fiction adventure will keep you  
entertained for hours on end.                                                  
                                                                               
TREASURE OF THE AGES -- Okay. Your jeep has broken down in the middle of the   
desert. The engine is completely shot. But fortunately, there happens to be a  
strange series of caverns nearby, so you duck into them as shelter. But what   
is the Treasure of the Ages hinted about in the symbols on the cavern walls?   
and can it help you to escape the scorching desert? Find out in this colorful  
game from Nightshade Productions!                                              
                                                                               
Nightshade has produced several other games and some productivity software     
(such as THE COMPLEAT LANGUAGE TUTOR SERIES), as well as pure entertainment    
software. For a full catalog write to: Nightshade Productions, 10421 Mantle    
Drive, Oklahoma City, Oklahoma  73162.                                         
                                                                               
END_NOUN_DESCR

ROOM 38  ; Your Room
Your Room
WEST 37  ; Hallway
END_ROOM

ROOM_DESCR 38  ; Your Room
This is your rented room in the Stars Hotel. It is cheaply furnished, a bed,   
an ancient dresser, and a paisley lamp are the only adornments. An open        
doorway with a broken lock separates this closet-like room from the hallway to 
the west.                                                                      
END_ROOM_DESCR

NOUN 295  ; TATTERED BED
BED
TATTERED
An ancient, tattered bed rests against the far wall of the room.
LOCATION 38  ; Your Room
UNMOVABLE
END_NOUN

NOUN_DESCR 295  ; TATTERED BED
The bed is extremely old and disgusting-looking. It smells faintly of roach    
spray.                                                                         
END_NOUN_DESCR

ROOM 39  ; Hotel Lobby
Hotel Lobby
NORTH 37  ; Hallway
SOUTH 12  ; Greymist Road
UP 37  ; Hallway
END_ROOM

ROOM_DESCR 39  ; Hotel Lobby
This is the lobby of the Stars Hotel. (But it is more commonly referred to     
by passing tourists as The Roach Motel.) A dusty chandelier hangs over the     
almost-but-not-quite elegant room. An extremely steep and dangerous-looking    
stairway extends up into the depths of the arched ceiling. The front desk, in  
one corner of the room, looks ready to collapse. The main door is to the       
south.                                                                         
END_ROOM_DESCR

CREATURE 311  ; DESK CLERK
CLERK
DESK
The desk clerk is puttering around behind the front desk.
LOCATION 39  ; Hotel Lobby
MAN
END_CREATURE

CREATURE_DESCR 311  ; DESK CLERK
He looks stupid.                                                               
END_CREATURE_DESCR

ROOM 40  ; Etta's Antiques
Etta's Antiques
SOUTH 41  ; Closet
EAST 14  ; Greymist Road
END_ROOM

ROOM_DESCR 40  ; Etta's Antiques
This is an old house which has been changed into an antique shop. There is a   
roaring fire in the fireplace, but it gives no heat to warm the strange bitter 
chill in the room. Numerous items fill a row of shelves and display cases      
lining the walls. Most of the doors are locked, but an open one looks very     
inviting to the south. Everything looks very fragile and very expensive.       
END_ROOM_DESCR

NOUN 208  ; GREEK URN
URN
GREEK
There is a beautifully intricate Greek urn here.
LOCATION 40  ; Etta's Antiques
POSITION  on a antique table 
POINTS 5
WEIGHT 60
SIZE 35
NOUN_SYNONYMS  URN   JAR GREEK GRECIAN  
END_NOUN

NOUN_DESCR 208  ; GREEK URN
The urn is very beautiful and looks to be very valuable.                       
END_NOUN_DESCR

CREATURE 301  ; OLD WOMAN
WOMAN
OLD
An old woman is here, dusting the antiques.
LOCATION 40  ; Etta's Antiques
WOMAN
CREATURE_SYNONYMS  WOMAN   LADY  
END_CREATURE

CREATURE_DESCR 301  ; OLD WOMAN
The lady looks very haggard and tired.                                         
END_CREATURE_DESCR

ROOM 41  ; Closet
Closet
NORTH 40  ; Etta's Antiques
END_ROOM

ROOM_DESCR 41  ; Closet
You are in a small room; probably a closet. A small shelf houses several       
things, most of them look broken.                                              
END_ROOM_DESCR

ROOM 44  ; Tower Dam
Tower Dam
SOUTH 46  ; Dam Gate
EAST 45  ; Tower Dam
LOCKED_DOOR
END_ROOM

ROOM_DESCR 44  ; Tower Dam
You are standing in the Tower Dam. Closed doors lead to the north and west,    
and an open one leads to the east. The gate is to the south. A cascade of      
water is pouring down over the plexiglass windows to the north.                
END_ROOM_DESCR

ROOM 45  ; Tower Dam
Tower Dam
SOUTH 47  ; Power Room 
WEST 44  ; Tower Dam
END_ROOM

ROOM_DESCR 45  ; Tower Dam
You are standing in the Tower Dam. Closed doors lead to the north and east,    
and open ones lead to the west and south. A cascade of water is pouring down   
over the plexiglass windows to the north.                                      
END_ROOM_DESCR

ROOM 46  ; Dam Gate
Dam Gate
NORTH 44  ; Tower Dam
SOUTH 26  ; East Hensings
LOCKED_DOOR
END_ROOM

ROOM_DESCR 46  ; Dam Gate
You are at the front of an elaborately carved iron gate. It opens into the     
small but efficient Tower dam.                                                 
END_ROOM_DESCR

NOUN 272  ; RUSTY PADLOCK
PADLOCK
RUSTY
A rusty padlock anchors the gate shut.
LOCATION 46  ; Dam Gate
UNMOVABLE
NOUN_SYNONYMS  PADLOCK   LOCK PAD RUSTY RUST  
END_NOUN

NOUN_DESCR 272  ; RUSTY PADLOCK
The padlock is made of an iron-like metal. Normal wear and tear have rusted it 
tremendously. A word is written on it: "Dambani".                              
END_NOUN_DESCR

ROOM 47  ; Power Room 
Power Room 
NORTH 45  ; Tower Dam
END_ROOM

ROOM_DESCR 47  ; Power Room 
This is the Power Room. It must be the room that controls all of the functions 
of the Tower Dam, and the electricity of Winter Creek.                         
END_ROOM_DESCR

NOUN 279  ; PURPLE BUTTON
BUTTON
PURPLE
A purple button stands out among the wall. 
LOCATION 47  ; Power Room 
UNMOVABLE
PUSHABLE
NOUN_SYNONYMS  BUTTON   SWITCH  
END_NOUN

NOUN_DESCR 279  ; PURPLE BUTTON
The button has the letters "NM" stamped on it.                                 
END_NOUN_DESCR

ROOM 48  ; Mausoleum
Mausoleum
EXIT 29  ; Cemetery
END_ROOM

ROOM_DESCR 48  ; Mausoleum
This is the Mausoleum of the Professor Nightshade. A lone, broken light bulb   
hangs above the dirty, tiled stone floor. You do a double take, and realize    
that the mausoleum is EMPTY! Professor Nightshade's body is not in here!       
END_ROOM_DESCR

NOUN 250  ; SILVER KEY
KEY
SILVER
A small silver key is here.
LOCATION 48  ; Mausoleum
POSITION  resting on the box 
POINTS 5
WEIGHT 3
SIZE 2
END_NOUN

NOUN_DESCR 250  ; SILVER KEY
Written on the key are the words "Music Room Key."                             
END_NOUN_DESCR

NOUN 270  ; UNUSUAL MACHINE
MACHINE
UNUSUAL
An unusual machine is here.
LOCATION 48  ; Mausoleum
POSITION  on the floor 
WEIGHT 80
SIZE 50
UNMOVABLE
CLOSABLE
END_NOUN

NOUN_DESCR 270  ; UNUSUAL MACHINE
The machine is very strange. It is shaped like a large box with a pyramid -    
shaped thing on top of it, which is closed. A large orange lever is built into 
the side of the machine.                                                       
END_NOUN_DESCR

NOUN 274  ; ORANGE LEVER
LEVER
ORANGE
An orange lever is attatched to the side of the machine.
LOCATION 48  ; Mausoleum
UNMOVABLE
PULLABLE
END_NOUN

NOUN_DESCR 274  ; ORANGE LEVER
The lever looks as though it can be pulled.                                    
END_NOUN_DESCR

ROOM 49  ; Waiting Room
Waiting Room
NORTH 140  ; Hall of Mirrors
SOUTH 20  ; Midway
EXIT 20  ; Midway
END_ROOM

ROOM_DESCR 49  ; Waiting Room
This is a small room with various mirrors on the wall. Some are cracked; but   
many are still preserved. An arched doorway, adorned with many glittering      
glass jewels, leads north into a dark space. An open door leads south to the   
midway.                                                                        
END_ROOM_DESCR

NOUN 209  ; TOWERING BOOKCASE
BOOKCASE
TOWERING

LOCATION 49  ; Waiting Room
END_NOUN

NOUN_DESCR 209  ; TOWERING BOOKCASE
The bookcase has many unusual and exotic books stacked upon its shelves. None, 
however, look interesting to you.                                              
END_NOUN_DESCR

ROOM 50  ; Museum Hall
Museum Hall
SOUTH 53  ; Museum Hall
EAST 51  ; Museum Hall
END_ROOM

ROOM_DESCR 50  ; Museum Hall
This is a wide, richly furnished hall in the Winter Creek Museum. Art and      
statues adorn the room.                                                        
END_ROOM_DESCR

NOUN 218  ; BRONZE STATUE
STATUE
BRONZE
There is a bronze statue here.
LOCATION 50  ; Museum Hall
POSITION  near the wall 
WEIGHT 56
SIZE 26
END_NOUN

NOUN_DESCR 218  ; BRONZE STATUE
The bronze statue looks expensive.                                             
END_NOUN_DESCR

ROOM 51  ; Museum Hall
Museum Hall
EAST 52  ; Storage Room
WEST 50  ; Museum Hall
END_ROOM

ROOM_DESCR 51  ; Museum Hall
This is a wide, richly furnished hall in the Winter Creek Museum. Art and      
statues adorn the room. A narrow doorway marked "Employees Only" is to the     
east.                                                                          
END_ROOM_DESCR

ROOM 52  ; Storage Room
Storage Room
WEST 51  ; Museum Hall
LOCKED_DOOR
END_ROOM

ROOM_DESCR 52  ; Storage Room
You are in an "Employees Only" room in the Winter Creek museum.  Broken statues
and clusters of junk hide the floor here. The only exit is to the west.        
END_ROOM_DESCR

NOUN 252  ; REQUEST FORM
FORM
REQUEST
A small form is here.
LOCATION 52  ; Storage Room
POINTS 4
WEIGHT 2
END_NOUN

NOUN_DESCR 252  ; REQUEST FORM
The request form is filled out, requesting an antique from some place called   
"Etta's Antiques." It is dated last week.                                      
END_NOUN_DESCR

NOUN 264  ; ALARM PANEL
PANEL
ALARM
The museum's security alarm panel is mounted on the wall.
LOCATION 52  ; Storage Room
UNMOVABLE
NOUN_SYNONYMS  PANEL   DIAL  
END_NOUN

NOUN_DESCR 264  ; ALARM PANEL
The panel contains a large, black dial with the numbers 1 to 1000 on it,       
written in extremely tiny letters.                                             
END_NOUN_DESCR

ROOM 53  ; Museum Hall
Museum Hall
NORTH 50  ; Museum Hall
EAST 54  ; Museum Hall
END_ROOM

ROOM_DESCR 53  ; Museum Hall
This is a wide, richly furnished hall in the Winter Creek Museum. Art and      
statues adorn the room.                                                        
END_ROOM_DESCR

NOUN 217  ; GOLD STATUETTE
STATUETTE
GOLD
A gold statuette rests here.
LOCATION 53  ; Museum Hall
POSITION  near the wall 
WEIGHT 86
SIZE 40
END_NOUN

NOUN_DESCR 217  ; GOLD STATUETTE
The statue looks expensive and heavy.                                          
END_NOUN_DESCR

ROOM 54  ; Museum Hall
Museum Hall
SOUTH 55  ; Museum Lobby
WEST 53  ; Museum Hall
END_ROOM

ROOM_DESCR 54  ; Museum Hall
This is a wide, richly furnished hall in the Winter Creek Museum. Art and      
statues adorn the room. The museum lobby is to the south.                      
END_ROOM_DESCR

NOUN 216  ; BEAUTIFUL PAINTING
PAINTING
BEAUTIFUL
A beautiful painting is here.
LOCATION 54  ; Museum Hall
POSITION  hanging on the wall 
WEIGHT 13
SIZE 20
END_NOUN

NOUN_DESCR 216  ; BEAUTIFUL PAINTING
The painting depicts a sea captain steering a ship through a harsh storm.      
Hurricane winds are blowing water across the ship.                             
END_NOUN_DESCR

ROOM 55  ; Museum Lobby
Museum Lobby
NORTH 54  ; Museum Hall
SOUTH 22  ; Pheazault Avenue
END_ROOM

ROOM_DESCR 55  ; Museum Lobby
You are standing in a luxurious lobby. Exquisite paintings and statues adorn   
the richly furnished room. A carpet of many colors covers the fine wood floor, 
forming a path leading through the museum.                                     
END_ROOM_DESCR

CREATURE 302  ; STEELYEYED GUARD
GUARD
STEELYEYED
There is a steely-eyed guard here.
LOCATION 55  ; Museum Lobby
MAN
CREATURE_SYNONYMS  GUARD   STEELY EYED  
END_CREATURE

CREATURE_DESCR 302  ; STEELYEYED GUARD
The guard is very big, and he looks mean.                                      
END_CREATURE_DESCR

ROOM 56  ; Nightshade Reading Room
Nightshade Reading Room
EAST 58  ; Front Desk
END_ROOM

ROOM_DESCR 56  ; Nightshade Reading Room
This is a sizable room filled with many antique benches, tables, and shelves   
of old books. An arched doorway heads east to the front desk.                  
END_ROOM_DESCR

NOUN 220  ; FOLDED NEWSPAPER
NEWSPAPER
FOLDED
A folded newspaper tabloid is here.
LOCATION 56  ; Nightshade Reading Room
POSITION  on a table 
POINTS 5
WEIGHT 3
SIZE 3
READABLE
NOUN_SYNONYMS  NEWSPAPER   ARTICLE TAB TABLOID FOLDED FOLD  
END_NOUN

NOUN_DESCR 220  ; FOLDED NEWSPAPER
Try reading the tabloid.                                                       
END_NOUN_DESCR

TEXT 220  ; FOLDED NEWSPAPER
The tabloid has an article about Professor Nightshade - his death and the      
mysterious circumstances surrounding it. There are also several other articles 
that aren't really interesting, such as pears being the next miracle drug in   
medicine.                                                                      
END_TEXT

ROOM 57  ; Library
Library
SOUTH 58  ; Front Desk
WEST 21  ; Fleming/Pheauzalt
UP 59  ; Upper Reading Room
END_ROOM

ROOM_DESCR 57  ; Library
You are in the Winter Creek Town Library, founded by Professor Nightshade in   
1938. The furnishings are all antique-looking and very expensive. A gently     
sloping staircase leads up to the second floor of books. The front desk, very  
plain looking compared to the rest of the library, lies to the south.          
END_ROOM_DESCR

ROOM 58  ; Front Desk
Front Desk
NORTH 57  ; Library
WEST 56  ; Nightshade Reading Room
END_ROOM

ROOM_DESCR 58  ; Front Desk
You are at the front desk of the library. An arched doorway leads west into    
the Nightshade Reading Room. There is more of the library to the north.        
END_ROOM_DESCR

NOUN 221  ; BOOK STACK
STACK
BOOK
There is a stack of books here.
LOCATION 58  ; Front Desk
POSITION  on the desk 
WEIGHT 25
SIZE 20
READABLE
NOUN_SYNONYMS  STACK   BOOKS  
END_NOUN

NOUN_DESCR 221  ; BOOK STACK
The books are of various colors.                                               
END_NOUN_DESCR

TEXT 221  ; BOOK STACK
You flip through a few of the books, but discover nothing of interest.         
END_TEXT

CREATURE 309  ; NOSY LIBRARIAN
LIBRARIAN
NOSY
A nosy librarian is standing behind the desk, sorting the books.
LOCATION 58  ; Front Desk
WOMAN
END_CREATURE

CREATURE_DESCR 309  ; NOSY LIBRARIAN
The librarian has a long, sharp nose. What'd you expect?                       
END_CREATURE_DESCR

ROOM 59  ; Upper Reading Room
Upper Reading Room
SOUTH 60  ; Storage Room
DOWN 57  ; Library
END_ROOM

ROOM_DESCR 59  ; Upper Reading Room
This is a sizable room filled with shelves of musty books. Benches take up the 
small spaces between each row. A beautiful chandelier with fake candles        
brightens up the room, giving a fresher look to the old books. A narrow        
doorway marked "Employees Only" is to the south.                               
END_ROOM_DESCR

ROOM 60  ; Storage Room
Storage Room
NORTH 59  ; Upper Reading Room
END_ROOM

ROOM_DESCR 60  ; Storage Room
You are standing in a small storage chamber to the south of the Upper Reading  
Room of the Winter Creek Town Library.                                         
END_ROOM_DESCR

ROOM 61  ; Attic
Attic
DOWN 62  ; Stairs
END_ROOM

ROOM_DESCR 61  ; Attic
You are in a tightly narrow room formed by the beams of the roof. Dust has     
settled over everything, giving the room a very dingy, dirty look.             
END_ROOM_DESCR

NOUN 288  ; BURNED TORCH
TORCH
BURNED
A burned and blackened torch has been left here.
LOCATION 61  ; Attic
POINTS 5
WEIGHT 5
SIZE 3
END_NOUN

NOUN_DESCR 288  ; BURNED TORCH
The torch has been lit before. It has metal plating surrounding the bottom,    
and has been burned almost to the metal.                                       
END_NOUN_DESCR

ROOM 62  ; Stairs
Stairs
SOUTH 66  ; Upstairs Hallway
UP 61  ; Attic
END_ROOM

ROOM_DESCR 62  ; Stairs
You are at the foot of a narrow, short flight of stairs leading up to an attic.
To the south, there is a hallway.                                              
END_ROOM_DESCR

ROOM 63  ; Bedroom
Bedroom
SOUTH 67  ; Upstairs Hallway
END_ROOM

ROOM_DESCR 63  ; Bedroom
You have entered a nicely decorated bedroom. A large bed takes up most of the  
room. There is a dresser in the corner, and on it rests a beautiful crystal    
lamp. The only exit is through the doorway, into the hall to the south.        
END_ROOM_DESCR

ROOM 64  ; Music Room
Music Room
SOUTH 68  ; Upstairs Hallway
END_ROOM

ROOM_DESCR 64  ; Music Room
You are in a large, vaulted room with a large grand piano in the center.       
Various musical instruments bring out the musician in you as your gaze sweeps  
over the room. The only exit is to the south.                                  
END_ROOM_DESCR

NOUN 227  ; DUSTY BOOK
BOOK
DUSTY
There is a dusty book here. 
LOCATION 64  ; Music Room
WEIGHT 5
SIZE 2
READABLE
CLOSABLE
OPEN
END_NOUN

NOUN_DESCR 227  ; DUSTY BOOK
You need to read the book.                                                     
END_NOUN_DESCR

TEXT 227  ; DUSTY BOOK
The book is about 190 pages long, and is titled "Great Chess Moves". One move, 
in particular, is circled in red. It is "Move Queen to pawn four". The book    
says you must COMPLETE THE MOVE, but it doesn't say why.                       
END_TEXT

ROOM 65  ; Bedroom
Bedroom
SOUTH 69  ; Upstairs Hallway
END_ROOM

ROOM_DESCR 65  ; Bedroom
You have entered a nicely decorated bedroom, done in golden tones. A large bed 
takes up most of the room. There is a dresser in the corner, and on it rests a 
beautiful gold statue of a soaring eagle. The only exit is through the doorway,
into the hall to the south.                                                    
END_ROOM_DESCR

NOUN 253  ; SMALL BOX
BOX
SMALL
A small box from which scratching noises can be heard is here.
LOCATION 65  ; Bedroom
POINTS 5
WEIGHT 3
SIZE 2
CLOSABLE
END_NOUN

NOUN_DESCR 253  ; SMALL BOX
The box has several holes punched in the lid.                                  
END_NOUN_DESCR

ROOM 66  ; Upstairs Hallway
Upstairs Hallway
NORTH 62  ; Stairs
EAST 67  ; Upstairs Hallway
END_ROOM

ROOM_DESCR 66  ; Upstairs Hallway
You are at the end of the upstairs hallway decorated in rich pastel colors     
accented by a long quilted rug stretching the length of the hall. To the north 
you see a flight of stairs. The hallway continues to the east.                 
END_ROOM_DESCR

ROOM 67  ; Upstairs Hallway
Upstairs Hallway
NORTH 63  ; Bedroom
SOUTH 71  ; Top of Stairs
EAST 68  ; Upstairs Hallway
WEST 66  ; Upstairs Hallway
END_ROOM

ROOM_DESCR 67  ; Upstairs Hallway
You are walking down an upstairs hallway decorated in rich pastel colors       
accented by a long quilted rug stretching the length of the hall. To the north 
you can see an empty bedroom, and to the south curves a grand staircase.       
END_ROOM_DESCR

ROOM 68  ; Upstairs Hallway
Upstairs Hallway
NORTH 64  ; Music Room
SOUTH 72  ; Bedroom
EAST 69  ; Upstairs Hallway
WEST 67  ; Upstairs Hallway
LOCKED_DOOR
END_ROOM

ROOM_DESCR 68  ; Upstairs Hallway
You are walking down an upstairs hallway, decorated in rich pastel colors and  
accented by a long quilted rug stretching the length of the hallway. A bedroom 
lies to the south, and another doorway is to the north.                        
END_ROOM_DESCR

ROOM 69  ; Upstairs Hallway
Upstairs Hallway
NORTH 65  ; Bedroom
SOUTH 73  ; Bedroom
EAST 70  ; Upstairs Hallway
WEST 68  ; Upstairs Hallway
END_ROOM

ROOM_DESCR 69  ; Upstairs Hallway
You are walking down an upstairs hallway, decorated in rich pastel colors and  
accented by a long quilted rug stretching the length of the hallway. To the    
north is a steel door. To the south, another empty bedroom. The hallway        
continues to the west and east.                                                
END_ROOM_DESCR

ROOM 70  ; Upstairs Hallway
Upstairs Hallway
SOUTH 74  ; Bedroom
WEST 69  ; Upstairs Hallway
LOCKED_DOOR
END_ROOM

ROOM_DESCR 70  ; Upstairs Hallway
You are at the end of an upstairs hallway, decorated in rich pastel colors and 
accented by a quilted rug that stretches the length of the hall. To the south  
is another bedroom.                                                            
END_ROOM_DESCR

ROOM 71  ; Top of Stairs
Top of Stairs
NORTH 67  ; Upstairs Hallway
DOWN 76  ; Middle of Stairs
END_ROOM

ROOM_DESCR 71  ; Top of Stairs
You are at the top of a broad, curving staircase. To the north the stairs      
break off into a richly colored hallway. The staircase continues down, around  
an intricately carved marble pillar to the ground floor.                       
END_ROOM_DESCR

ROOM 72  ; Bedroom
Bedroom
NORTH 68  ; Upstairs Hallway
END_ROOM

ROOM_DESCR 72  ; Bedroom
You have entered a grayish-colored bedroom. A large bed dominates the entire   
room. The only other furnishings are an antique dresser and an intricately     
detailed oil painting.                                                         
END_ROOM_DESCR

ROOM 73  ; Bedroom
Bedroom
NORTH 69  ; Upstairs Hallway
END_ROOM

ROOM_DESCR 73  ; Bedroom
You have entered a red pastel-colored room from the hallway to the north. The  
only furnishings are a small bed in the corner and an antique floor lamp near  
the exit.                                                                      
END_ROOM_DESCR

ROOM 74  ; Bedroom
Bedroom
NORTH 70  ; Upstairs Hallway
END_ROOM

ROOM_DESCR 74  ; Bedroom
You have entered a blue pastel-colored room from the hallway to the north. The 
only furnishings are a small bed in the corner and an antique floor lamp near  
the exit.                                                                      
END_ROOM_DESCR

ROOM 75  ; Cupola
Cupola
DOWN 81  ; Top of Stairs
END_ROOM

ROOM_DESCR 75  ; Cupola
You have entered a hexagonally-shaped room. Four windows overlook the town of  
Winter Creek, and another town on the horizon to the west. Each wall is        
painted a different color, and on them hang barometers, thermometers, and      
other weather instruments. In the center of the room is a raised dais with a   
stone pillar on top of it. A winding staircase leads downstairs.               
END_ROOM_DESCR

NOUN 237  ; GLASS ORB
ORB
GLASS
A large glass orb is here.
LOCATION 75  ; Cupola
POSITION  on the pedestal 
POINTS 25
WEIGHT 25
SIZE 6
UNMOVABLE
TURNABLE
NOUN_SYNONYMS  ORB   BALL GLASS  
END_NOUN

NOUN_DESCR 237  ; GLASS ORB
The orb is made of what appears to be a fine glass. You can make out extremely 
intricate machinery through the outer covering. There are five square buttons  
winding around the edge of it, each a different color. The first is clear, the 
second is white, the third is blue, the fourth is red, and the fifth is black. 
END_NOUN_DESCR

NOUN 238  ; CLEAR BUTTON
BUTTON
CLEAR

LOCATION 75  ; Cupola
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 238  ; CLEAR BUTTON
The button is squarish, about an inch in diameter. It is clear.                
END_NOUN_DESCR

NOUN 239  ; WHITE BUTTON
BUTTON
WHITE

LOCATION 75  ; Cupola
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 239  ; WHITE BUTTON
The button is squarish, about an inch in diameter. It is white.                
END_NOUN_DESCR

NOUN 240  ; BLUE BUTTON
BUTTON
BLUE

LOCATION 75  ; Cupola
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 240  ; BLUE BUTTON
The button is squarish, about an inch in diameter. It is blue.                 
END_NOUN_DESCR

NOUN 241  ; RED BUTTON
BUTTON
RED

LOCATION 75  ; Cupola
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 241  ; RED BUTTON
The button is squarish, about an inch in diameter. It is blue.                 
END_NOUN_DESCR

NOUN 242  ; BLACK BUTTON
BUTTON
BLACK

LOCATION 75  ; Cupola
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 242  ; BLACK BUTTON
The button is squarish, about and inch in diameter. It is black.               
END_NOUN_DESCR

ROOM 76  ; Middle of Stairs
Middle of Stairs
UP 71  ; Top of Stairs
DOWN 82  ; Bottom of Stairs
END_ROOM

ROOM_DESCR 76  ; Middle of Stairs
You are on a curving flight of stairs going up to the second floor and down to 
the ground floor. An enormous, beautiful crystal chandelier is suspended above 
the middle of the stairs, hanging from a crosspiece in the beams above.        
END_ROOM_DESCR

ROOM 78  ; Bottom of Stairs
Bottom of Stairs
SOUTH 84  ; Study
UP 79  ; Middle of Stairs
END_ROOM

ROOM_DESCR 78  ; Bottom of Stairs
You are at the bottom of a steep flight of stairs leading upwards into another 
tower. To the south, through a solid oak door, you see the study.              
END_ROOM_DESCR

ROOM 79  ; Middle of Stairs
Middle of Stairs
UP 80  ; Top of Stairs
DOWN 78  ; Bottom of Stairs
END_ROOM

ROOM_DESCR 79  ; Middle of Stairs
You are walking on a steep flight of stairs going down to the ground floor and 
up into a tower room.                                                          
END_ROOM_DESCR

ROOM 80  ; Top of Stairs
Top of Stairs
UP 86  ; Tower Room
DOWN 79  ; Middle of Stairs
END_ROOM

ROOM_DESCR 80  ; Top of Stairs
You are standing at the top of a steep flight of stairs, curving down through  
a tower to the ground floor. Above you is an open trap door, leading into      
another tower room.                                                            
END_ROOM_DESCR

ROOM 81  ; Top of Stairs
Top of Stairs
UP 75  ; Cupola
DOWN 87  ; Middle of Stairs
END_ROOM

ROOM_DESCR 81  ; Top of Stairs
You are walking on an iron spiral staircase winding up through a trap door     
into another room.                                                             
END_ROOM_DESCR

NOUN 296  ; BLACK RAVEN
RAVEN
BLACK

LOCATION 81  ; Top of Stairs
NOUN_SYNONYMS  RAVEN   TRAPDOOR TRAP  
END_NOUN

NOUN_DESCR 296  ; BLACK RAVEN
The raven is painted upon the trap door in black. There dosen't seem to be     
anything special about it.                                                     
END_NOUN_DESCR

ROOM 82  ; Bottom of Stairs
Bottom of Stairs
SOUTH 88  ; Entry Hall
UP 76  ; Middle of Stairs
END_ROOM

ROOM_DESCR 82  ; Bottom of Stairs
You are at the bottom of a broad flight of stairs, curving around an           
intricately carved marble pillar. A beautiful crystal chandelier hangs over    
the middle of the staircase. To the south is the elegantly decorated entry     
hall.                                                                          
END_ROOM_DESCR

ROOM 83  ; Master Bedroom
Master Bedroom
SOUTH 89  ; Short Hallway
END_ROOM

ROOM_DESCR 83  ; Master Bedroom
You have entered an elegantly decorated bedroom, where Professor Nightshade    
must have slept. A big feather bed stands squarely against one wall, next to a 
mahogany dresser and a marble night stand.                                     
END_ROOM_DESCR

ROOM 84  ; Study
Study
NORTH 78  ; Bottom of Stairs
SOUTH 90  ; Living Room
EAST 85  ; Library
LOCKED_DOOR
END_ROOM

ROOM_DESCR 84  ; Study
You have entered a wood-paneled study. Leather couches and chairs decorate the 
room, along with a stone fireplace and a beautiful French rug. An oak door is  
on the north wall, and a pair of mahogany doors are on the east wall. Through  
an arch to the south, you can see the living room.                             
END_ROOM_DESCR

ROOM 85  ; Library
Library
WEST 84  ; Study
END_ROOM

ROOM_DESCR 85  ; Library
You are in a dusty library. Bookshelves filled with ancient-looking books line 
the four walls, almost reaching the arched ceiling. A circular-woven rug is in 
the center of the room, and on that is a carved stone statue. To the west,     
through a pair of mahogany doors, is the study.                                
END_ROOM_DESCR

NOUN 244  ; CHESS BOARD
BOARD
CHESS
An antique chess board is here.
LOCATION 85  ; Library
POSITION  on an antique table 
UNMOVABLE
END_NOUN

NOUN_DESCR 244  ; CHESS BOARD
The chessboard has several tiny, intricate pieces on it, but the dark queen is 
missing. The pieces are glued (!) to the board -- they are set in some sort of 
a play, but they must need the queen to complete the move.                     
END_NOUN_DESCR

ROOM 86  ; Tower Room
Tower Room
DOWN 80  ; Top of Stairs
END_ROOM

ROOM_DESCR 86  ; Tower Room
This is the middle tower room. Several windows overlook the rest of the house  
and grounds, being the tallest tower in the mansion. It is very dirty here.    
Footprints in the dust on the floor indicate someone has been here recently.   
END_ROOM_DESCR

NOUN 205  ; TATTERED BOOK
BOOK
TATTERED
There is a tattered book here.
LOCATION 86  ; Tower Room
WEIGHT 10
SIZE 6
READABLE
NOUN_SYNONYMS  BOOK   DIARY TATTERED TATTER  
END_NOUN

NOUN_DESCR 205  ; TATTERED BOOK
Try reading it.                                                                
END_NOUN_DESCR

TEXT 205  ; TATTERED BOOK
   The book is labeled "MY DIARY", and the name written on the inside cover    
is PROFESSOR NIGHTSHADE. You open it slowly, and discover that most of the     
pages have been torn out.  On the last page, however, you glimpse this         
scrawled message:                                                              
                                                                               
       December 21                                                             
                                                                               
           Plans are not going well for rebuilding the old amusement park. For 
       some reason, several untoward accidents have occurred at the plot. The  
       roller-coaster collapsed on one of the workmen, nearly killing him,     
       among other things! It seems as though someone were trying to sabotage  
       my efforts. I'm not sure who, but it seems to me that Winterborn's      
       hired help have been hanging around there lately. I really shouldn't    
       point my fingers at                                                     
                                                                               
   The rest has been torn off. But wait! On the back of the page is written    
this:                                                                          
       Amusement Park Plans:                                                   
                                                                               
       1. Rebuild Hall of Mirrors, using new design:                           
          S:1rOW1rOSbK1rOEB (an ink blot obscures the rest of this)            
                                                                               
       2. Repair Roller-Coaster ( Again )                                      
                                                                               
       3. Order neon sign for front of park                                    
                                                                               
       4. Get the                                                              
                                                                               
   Again, the rest has been removed.                                           
END_TEXT

ROOM 87  ; Middle of Stairs
Middle of Stairs
UP 81  ; Top of Stairs
DOWN 93  ; Bottom of Stairs
END_ROOM

ROOM_DESCR 87  ; Middle of Stairs
You are in the middle of a winding iron staircase. Several windows around you, 
set deep into the rock walls of the tower show an overgrown lawn with many     
weeds.                                                                         
END_ROOM_DESCR

ROOM 88  ; Entry Hall
Entry Hall
NORTH 82  ; Bottom of Stairs
SOUTH 94  ; Dining Room
EAST 89  ; Short Hallway
WEST 150  ; Front Door
END_ROOM

ROOM_DESCR 88  ; Entry Hall
You are standing in an elegantly decorated entry hall. A Tiffany lamp rests on 
an ornate little corner table with ball and claw legs in a corner. Through a   
magnificent archway to the south there is a brightly lit dining room, to the   
north a broad flight of stairs, and to the east another short hallway. You can 
leave the house to the west, through a large white door.                       
END_ROOM_DESCR

CREATURE 321  ; DIGNIFIED BUTLER
BUTLER
DIGNIFIED
Freeman, Professor Nightshade's butler, is in the room.
LOCATION 88  ; Entry Hall
POINTS 5
MAN
CREATURE_SYNONYMS  BUTLER   FREEMAN DIGNIFIED  
END_CREATURE

CREATURE_DESCR 321  ; DIGNIFIED BUTLER
   The butler looks back at you, very dignified.                               
END_CREATURE_DESCR

ROOM 89  ; Short Hallway
Short Hallway
NORTH 83  ; Master Bedroom
EAST 90  ; Living Room
WEST 88  ; Entry Hall
END_ROOM

ROOM_DESCR 89  ; Short Hallway
You have entered a small, octagonal hallway with several paintings on the wall.
There is a master bedroom to the north, a parlor to the east, and another hall 
to the west.                                                                   
END_ROOM_DESCR

ROOM 90  ; Living Room
Living Room
NORTH 84  ; Study
EAST 91  ; Parlor
WEST 89  ; Short Hallway
END_ROOM

ROOM_DESCR 90  ; Living Room
You have entered the living room, which consists of nothing but a couch and a  
few chairs. Arched doorways open to the west and east. A pair of double doors  
opens into the study to the north.                                             
END_ROOM_DESCR

ROOM 91  ; Parlor
Parlor
EAST 92  ; Back Porch
WEST 90  ; Living Room
END_ROOM

ROOM_DESCR 91  ; Parlor
This is the parlor, an antiquely-decorated room with several spiral floor      
lamps and a small paisley couch; next to the couch is an antique King Louis    
the IV table. A stained cedar door opens onto the back porch to the east.      
END_ROOM_DESCR

ROOM 92  ; Back Porch
Back Porch
SOUTH 97  ; Woodpile
WEST 91  ; Parlor
END_ROOM

ROOM_DESCR 92  ; Back Porch
You are standing on a large cement porch in the back lawn of the mansion. You  
see green, rolling hills to the east, which look a little bit overgrown. An    
enormous woodpile to the south has enough firewood to last three winters.      
END_ROOM_DESCR

ROOM 93  ; Bottom of Stairs
Bottom of Stairs
SOUTHWEST 85  ; Library
UP 87  ; Middle of Stairs
END_ROOM

ROOM_DESCR 93  ; Bottom of Stairs
You are in a circular room at the bottom of a winding spiral staircase. To the 
southwest the room opens into a library.                                       
END_ROOM_DESCR

ROOM 94  ; Dining Room
Dining Room
NORTH 88  ; Entry Hall
EAST 95  ; Kitchen
END_ROOM

ROOM_DESCR 94  ; Dining Room
This is the dining room of the Nightshade estate, with a high ceiling          
supported by dark brown beams. Suspended from the highest point of the arch is 
an expensive 1845 Tiffany Lamp, adding an elegant atmosphere where none is     
needed. There are several circular windows in the south wall of the dining     
room, shedding a greyish light on the long stone dining table. Through a       
swinging door to the east is the kitchen; to the north is the entry hall.      
END_ROOM_DESCR

NOUN 230  ; CHINA CAT
CAT
CHINA
There is a green china cat here.
LOCATION 94  ; Dining Room
POSITION  on the table 
WEIGHT 8
SIZE 5
NOUN_SYNONYMS  CAT   KITTY  
END_NOUN

NOUN_DESCR 230  ; CHINA CAT
The cat is made of china, and painted a strange shade of green. The eyes       
sparkle, almost as if it had a secret.                                         
END_NOUN_DESCR

ROOM 95  ; Kitchen
Kitchen
WEST 94  ; Dining Room
END_ROOM

ROOM_DESCR 95  ; Kitchen
You have entered a small kitchen with two sinks, one on each side, next to a   
long breakfast bar layered in marble. The only exit is to the west.            
END_ROOM_DESCR

ROOM 96  ; Shed
Shed
EAST 97  ; Woodpile
EXIT 97  ; Woodpile
END_ROOM

ROOM_DESCR 96  ; Shed
You have entered a small shed in the back of the woodpile. Everything is very  
dusty. Sunlight shines through cracks in the structure.                        
END_ROOM_DESCR

NOUN 259  ; METAL CUTTERS
CUTTERS
METAL
A pair of metal cutters has been dropped here.
LOCATION 96  ; Shed
POINTS 5
WEIGHT 17
SIZE 10
END_NOUN

NOUN_DESCR 259  ; METAL CUTTERS
The metal cutters are very heavy.                                              
END_NOUN_DESCR

ROOM 97  ; Woodpile
Woodpile
NORTH 92  ; Back Porch
WEST 96  ; Shed
ENTER 96  ; Shed
END_ROOM

ROOM_DESCR 97  ; Woodpile
You are standing beneath a huge stack of wood, almost entirely obscuring the   
back porch to the north. A shed stands here, probably once used for storing    
lawn tools.                                                                    
END_ROOM_DESCR

NOUN 233  ; STACK WOOD
WOOD
STACK

LOCATION 97  ; Woodpile
UNMOVABLE
NOUN_SYNONYMS  WOOD   PILE LOGS FIREWOOD WOODPILE STACK  
END_NOUN

NOUN_DESCR 233  ; STACK WOOD
The wood is very tough and strong. It towers above you, nearly hiding the      
porch from your view. There are letters carved into one of the logs that spell 
out WAVE WHITE AT ME.                                                          
END_NOUN_DESCR

ROOM 98  ; Top of Stairs
Top of Stairs
UP 100  ; Tower Room
DOWN 99  ; Middle of Stairs
END_ROOM

ROOM_DESCR 98  ; Top of Stairs
You are at the top of a spiral staircase. A trap door, painted black, leads    
up into a well-lit room.                                                       
END_ROOM_DESCR

ROOM 99  ; Middle of Stairs
Middle of Stairs
UP 98  ; Top of Stairs
DOWN 101  ; Bottom of Stairs
END_ROOM

ROOM_DESCR 99  ; Middle of Stairs
You are in the middle of a steep oak spiral staircase.                         
END_ROOM_DESCR

ROOM 100  ; Tower Room
Tower Room
DOWN 98  ; Top of Stairs
END_ROOM

ROOM_DESCR 100  ; Tower Room
You have entered a squarely-shaped room. Several windows overlook the town of  
Winter Creek, and another town on the horizon to the west. The only exit is    
through the trap door.                                                         
END_ROOM_DESCR

ROOM 101  ; Bottom of Stairs
Bottom of Stairs
SOUTH 108  ; Hallway
UP 99  ; Middle of Stairs
END_ROOM

ROOM_DESCR 101  ; Bottom of Stairs
You are standing at the foot of a winding spiral staircase. Bright light is    
shining down it. Through a doorway to the south, you can see a hallway.        
END_ROOM_DESCR

ROOM 102  ; Black Bedroom
Black Bedroom
EAST 109  ; Hallway
LOCKED_DOOR
END_ROOM

ROOM_DESCR 102  ; Black Bedroom
You are in a small bedroom, but the bed is missing. It is painted black, and   
has a black carpet. A doorway leads east.                                      
END_ROOM_DESCR

CREATURE 316  ; PROFESSOR NIGHTSHADE
NIGHTSHADE
PROFESSOR
Professor Nightshade is here.
LOCATION 102  ; Black Bedroom
GROUPMEMBER
MAN
CREATURE_SYNONYMS  NIGHTSHADE   PROFESSOR UNCLE UNC  
END_CREATURE

CREATURE_DESCR 316  ; PROFESSOR NIGHTSHADE
Professor Nightshade looks energetic - just like the last time you saw him.    
END_CREATURE_DESCR

ROOM 103  ; Hallway
Hallway
SOUTH 105  ; Hallway
EAST 104  ; Library
END_ROOM

ROOM_DESCR 103  ; Hallway
You are at the end of a long, barren hallway painted gray. To the right is a   
set of exquisitely carved mahogany doors leading into the library.             
END_ROOM_DESCR

ROOM 104  ; Library
Library
SOUTH 106  ; Study
WEST 103  ; Hallway
END_ROOM

ROOM_DESCR 104  ; Library
You are in a small personal library with shelves lining the walls, and a large 
Oriental rug in the center. There are exquisitely carved mahogany doors to the 
west, and another pair to the south.                                           
END_ROOM_DESCR

NOUN 277  ; SHINY NEEDLE
NEEDLE
SHINY
A shiny needle is here.
LOCATION 104  ; Library
POSITION  stuck in the wall 
NOUN_SYNONYMS  NEEDLE   SHINY PIN  
END_NOUN

NOUN_DESCR 277  ; SHINY NEEDLE
The needle looks like any ordinary needle would. It looks like a needle!       
END_NOUN_DESCR

ROOM 105  ; Hallway
Hallway
NORTH 103  ; Hallway
SOUTH 110  ; Hallway
EAST 106  ; Study
WEST 102  ; Black Bedroom
LOCKED_DOOR
END_ROOM

ROOM_DESCR 105  ; Hallway
This is a long, barren hallway painted gray that continues to the north and    
south. An expensive-looking set of oak doors leads east, into a study, and a   
metal door to the west probably opens to a bedroom.                            
END_ROOM_DESCR

ROOM 106  ; Study
Study
NORTH 104  ; Library
WEST 105  ; Hallway
END_ROOM

ROOM_DESCR 106  ; Study
You have entered an oak and wood-paneled study. A large leather couch takes up 
most of the room, along with the several bookshelves and a marble fireplace. A 
pair of mahogany doors leads north into a library, and a pair of oak doors open
into a hallway to the west.                                                    
END_ROOM_DESCR

ROOM 107  ; Master Bedroom
Master Bedroom
EAST 108  ; Hallway
END_ROOM

ROOM_DESCR 107  ; Master Bedroom
This is the master bedroom. A large bed takes up most of the space, along with 
a dresser and an antique armoire. The only exit is to the east.                
END_ROOM_DESCR

ROOM 108  ; Hallway
Hallway
NORTH 101  ; Bottom of Stairs
SOUTH 112  ; Top of Stairs
EAST 109  ; Hallway
WEST 107  ; Master Bedroom
END_ROOM

ROOM_DESCR 108  ; Hallway
You are in a long, barren hallway painted gray that continues to the north and 
east. There is an open doorway to the west, and a wide, carpeted flight of     
stairs to the south.                                                           
END_ROOM_DESCR

ROOM 109  ; Hallway
Hallway
SOUTH 113  ; Purple Bedroom
EAST 110  ; Hallway
WEST 108  ; Hallway
END_ROOM

ROOM_DESCR 109  ; Hallway
You are in a long, barren hallway painted gray, that continues to the east and 
west. There is an open doorway to the south.                                   
END_ROOM_DESCR

ROOM 110  ; Hallway
Hallway
NORTH 105  ; Hallway
SOUTH 114  ; Yellow Bedroom
EAST 111  ; Red Bedroom
WEST 109  ; Hallway
END_ROOM

ROOM_DESCR 110  ; Hallway
You are walking down a long, barren hallway painted gray, that continues to    
the north and west. There is an open doorway to the south.                     
END_ROOM_DESCR

ROOM 111  ; Red Bedroom
Red Bedroom
WEST 110  ; Hallway
END_ROOM

ROOM_DESCR 111  ; Red Bedroom
You have entered a little bedroom to the east of a sizable hall. It is painted 
red, which seems to make it smaller than it really is.                         
END_ROOM_DESCR

ROOM 112  ; Top of Stairs
Top of Stairs
NORTH 108  ; Hallway
DOWN 116  ; Middle of Stairs
END_ROOM

ROOM_DESCR 112  ; Top of Stairs
You are standing at the top of a wide staircase, covered with expensive        
carpeting and wood paneling. Various niches contain several small but detailed 
statues. To the north, the stairway breaks into a long, gray hallway.          
END_ROOM_DESCR

ROOM 113  ; Purple Bedroom
Purple Bedroom
NORTH 109  ; Hallway
END_ROOM

ROOM_DESCR 113  ; Purple Bedroom
This is a large bedroom to the south of a long gray hallway. Everything in     
this room is PURPLE! The walls, carpet, bed, chairs, and wood paneling are     
painted purple!                                                                
END_ROOM_DESCR

ROOM 114  ; Yellow Bedroom
Yellow Bedroom
NORTH 110  ; Hallway
EAST 115  ; Balcony
END_ROOM

ROOM_DESCR 114  ; Yellow Bedroom
You have entered a yellow bedroom. Large French doors that open east onto a    
narrow balcony.                                                                
END_ROOM_DESCR

ROOM 115  ; Balcony
Balcony
WEST 114  ; Yellow Bedroom
END_ROOM

ROOM_DESCR 115  ; Balcony
You are on a very narrow balcony overlooking a well-manicured yard. The only   
exit is west.                                                                  
END_ROOM_DESCR

ROOM 116  ; Middle of Stairs
Middle of Stairs
UP 112  ; Top of Stairs
DOWN 118  ; Bottom of Stairs
END_ROOM

ROOM_DESCR 116  ; Middle of Stairs
You are walking on a wide staircase covered with expensive carpeting and wood  
paneling. Various niches house several little but very detailed statues.       
END_ROOM_DESCR

ROOM 117  ; Oak Pantry
Oak Pantry
SOUTH 120  ; Kitchen
END_ROOM

ROOM_DESCR 117  ; Oak Pantry
This is a large oak paneled pantry lined with several shelves filled with      
various fruits, cans of various vegetables, and several jars of honey.         
END_ROOM_DESCR

ROOM 118  ; Bottom of Stairs
Bottom of Stairs
SOUTH 123  ; Foyer
UP 116  ; Middle of Stairs
END_ROOM

ROOM_DESCR 118  ; Bottom of Stairs
You are at the bottom of a very wide and richly carpeted stairway. To the      
south is a large hall.                                                         
END_ROOM_DESCR

ROOM 119  ; Den
Den
SOUTH 124  ; Living Room
EAST 120  ; Kitchen
END_ROOM

ROOM_DESCR 119  ; Den
You have entered a sizable paneled den with several leather couches and chairs.
A large metal-like coffee table has the remnants of a late-night party. Several
napkins, glasses and plates are scattered around the room. To the right,       
through a swinging door, is probably a kitchen. The south exit opens into a    
spacious living room.                                                          
END_ROOM_DESCR

ROOM 120  ; Kitchen
Kitchen
NORTH 117  ; Oak Pantry
SOUTH 125  ; Dining Room
EAST 121  ; Basement Stairs
WEST 119  ; Den
END_ROOM

ROOM_DESCR 120  ; Kitchen
You have entered a sizable kitchen. The floor is tiled with cheap white        
plastic, and scars appear as you walk across it. Around the room runs a beige  
countertop. Above the marble sink is a tightly curtained window. Rays of       
yellow light seep through the small space between the curtain and the wall.    
An oak door opens into a pantry to the north. The eastern exit leads onto a    
dark staircase, the western, the living room, and the southern, the dining     
room.                                                                          
END_ROOM_DESCR

NOUN 249  ; FLOWER POT
POT
FLOWER
An ugly ceramic flower pot is here.
LOCATION 120  ; Kitchen
POSITION  on the window sill 
POINTS 5
END_NOUN

NOUN_DESCR 249  ; FLOWER POT
The pot is made of cheap ceramic. A fake plastic flower grows from the green   
styrofoam inside.                                                              
END_NOUN_DESCR

CREATURE 310  ; NOISY COOK
COOK
NOISY
A noisy cook, banging pots and pans, is preparing something on the stove.
LOCATION 120  ; Kitchen
MAN
END_CREATURE

CREATURE_DESCR 310  ; NOISY COOK
The cook is very big and ugly and looks as though he loves to tenderize things.
END_CREATURE_DESCR

ROOM 121  ; Basement Stairs
Basement Stairs
WEST 120  ; Kitchen
DOWN 126  ; Basement
END_ROOM

ROOM_DESCR 121  ; Basement Stairs
You are on a dark, winding flight of stairs leading down into the basement. A  
door opens west into the kitchen.                                              
END_ROOM_DESCR

ROOM 122  ; Music Room
Music Room
EAST 123  ; Foyer
END_ROOM

ROOM_DESCR 122  ; Music Room
This is the music room, a large room with an arched ceiling to reflect the     
sounds from the various array of instruments clustered around an enormous      
black grand piano and a golden harp. The only exit is to the east, that leads  
to the foyer.                                                                  
END_ROOM_DESCR

ROOM 123  ; Foyer
Foyer
NORTH 118  ; Bottom of Stairs
SOUTH 128  ; Foyer 
EAST 124  ; Living Room
WEST 122  ; Music Room
END_ROOM

ROOM_DESCR 123  ; Foyer
You have entered an extension of the foyer connecting the music room and       
living area, and it leads north to the bottom of a great staircase.            
END_ROOM_DESCR

ROOM 124  ; Living Room
Living Room
NORTH 119  ; Den
EAST 125  ; Dining Room
WEST 123  ; Foyer
END_ROOM

ROOM_DESCR 124  ; Living Room
This is the living room. It houses a small plaid couch, a table, and a marble  
fireplace.  To the north, through a pair of ornate doors, is the den. To the   
east, through another set of carved doors is the dining room, and the west,    
the foyer.                                                                     
END_ROOM_DESCR

CREATURE 308  ; RICHARD WINTERBORN
WINTERBORN
RICHARD
Richard Winterborn is here.
LOCATION 124  ; Living Room
MAN
CREATURE_SYNONYMS  WINTERBORN   RICHARD RICH RICHIE  
END_CREATURE

CREATURE_DESCR 308  ; RICHARD WINTERBORN
Mr. Richard Winterborn is wearing a new, costly-looking suit. He gives you a   
cold stare.                                                                    
END_CREATURE_DESCR

ROOM 125  ; Dining Room
Dining Room
NORTH 120  ; Kitchen
WEST 124  ; Living Room
END_ROOM

ROOM_DESCR 125  ; Dining Room
You have entered a long room with a huge wood mahogany table in the direct     
center. Seated around the table are several gold inlaid chairs. Three beautiful
crystal chandeliers are suspended above the table, dimly lit, because of a     
bright light shining through the stained glass window to the east. There are   
two stone fireplaces, one on each side of this room, giving an accent of       
splendor to the place. A swinging door to the north probably leads into the    
kitchen.                                                                       
END_ROOM_DESCR

ROOM 126  ; Basement
Basement
UP 121  ; Basement Stairs
END_ROOM

ROOM_DESCR 126  ; Basement
You have descended into a large but crowded room full of copper pipes, small   
gadgets, blinking boxes, heat exchangers, and many air ducts stemming out in a 
wheel pattern leading to all the rooms in the house.                           
END_ROOM_DESCR

ROOM 127  ; Oak Closet
Oak Closet
EAST 128  ; Foyer 
END_ROOM

ROOM_DESCR 127  ; Oak Closet
This is a small, narrow coat closet. A loose hanger rod has several hangers    
drooping off of it.                                                            
END_ROOM_DESCR

ROOM 128  ; Foyer 
Foyer 
NORTH 123  ; Foyer
SOUTH 30  ; Portico
WEST 127  ; Oak Closet
END_ROOM

ROOM_DESCR 128  ; Foyer 
You have just entered a huge, domed foyer. At the top of the dome, a Tiffany   
chandelier hangs, brightly lit. Exquisite paintings on the wall complement the 
expensive Oriental rug covering the floor. The foyer opens out to the north,   
and there is a oak coat closet to the west.                                    
END_ROOM_DESCR

ROOM 129  ; Hall of Mirrors
Hall of Mirrors
NORTH 132  ; Hall of Mirrors
SOUTH 139  ; Hall of Mirrors
EAST 133  ; Hall of Mirrors
WEST 132  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 129  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 130  ; Hall of Mirrors
Hall of Mirrors
NORTH 139  ; Hall of Mirrors
SOUTH 129  ; Hall of Mirrors
EAST 133  ; Hall of Mirrors
WEST 129  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 130  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 131  ; Small Chamber
Small Chamber
WEST 130  ; Hall of Mirrors
END_ROOM

ROOM_DESCR 131  ; Small Chamber
You are in a small chamber in the hall of mirrors. A shattered mirror reveals  
an opening to the west.                                                        
END_ROOM_DESCR

NOUN 223  ; SMALL QUEEN
QUEEN
SMALL
There is a small queen chess piece here.
LOCATION 131  ; Small Chamber
POINTS 10
WEIGHT 10
SIZE 7
NOUN_SYNONYMS  QUEEN   PIECE  
END_NOUN

NOUN_DESCR 223  ; SMALL QUEEN
The queen is a chess piece, possibly from an old set. It is carved from green  
soapstone. Around her neck she wears a pyramid pendant.                        
END_NOUN_DESCR

ROOM 132  ; Hall of Mirrors
Hall of Mirrors
NORTH 135  ; Hall of Mirrors
SOUTH 135  ; Hall of Mirrors
EAST 129  ; Hall of Mirrors
WEST 133  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 132  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 133  ; Hall of Mirrors
Hall of Mirrors
NORTH 132  ; Hall of Mirrors
SOUTH 129  ; Hall of Mirrors
EAST 133  ; Hall of Mirrors
WEST 135  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 133  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 134  ; Hall of Mirrors
Hall of Mirrors
NORTH 129  ; Hall of Mirrors
SOUTH 129  ; Hall of Mirrors
EAST 130  ; Hall of Mirrors
WEST 129  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 134  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 135  ; Hall of Mirrors
Hall of Mirrors
NORTH 137  ; Hall of Mirrors
SOUTH 136  ; Hall of Mirrors
EAST 133  ; Hall of Mirrors
WEST 132  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 135  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 136  ; Hall of Mirrors
Hall of Mirrors
NORTH 137  ; Hall of Mirrors
SOUTH 140  ; Hall of Mirrors
EAST 137  ; Hall of Mirrors
WEST 139  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 136  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 137  ; Hall of Mirrors
Hall of Mirrors
NORTH 135  ; Hall of Mirrors
SOUTH 136  ; Hall of Mirrors
EAST 132  ; Hall of Mirrors
WEST 140  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 137  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 138  ; Hall of Mirrors
Hall of Mirrors
NORTH 136  ; Hall of Mirrors
SOUTH 137  ; Hall of Mirrors
EAST 140  ; Hall of Mirrors
WEST 139  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 138  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 139  ; Hall of Mirrors
Hall of Mirrors
NORTH 140  ; Hall of Mirrors
SOUTH 136  ; Hall of Mirrors
EAST 138  ; Hall of Mirrors
WEST 138  ; Hall of Mirrors
LIGHT 1  ; Any light will do
END_ROOM

ROOM_DESCR 139  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions.                                                         
END_ROOM_DESCR

ROOM 140  ; Hall of Mirrors
Hall of Mirrors
NORTH 137  ; Hall of Mirrors
SOUTH 49  ; Waiting Room
EAST 139  ; Hall of Mirrors
WEST 139  ; Hall of Mirrors
END_ROOM

ROOM_DESCR 140  ; Hall of Mirrors
You are in a confusingly reflective room. Mirrors surround you above, below,   
and in all directions. An arched doorway adorned with glittering glassy jewels 
is to the south.                                                               
END_ROOM_DESCR

ROOM 141  ; Post Office
Post Office
NORTH 3  ; Creek Road
END_ROOM

ROOM_DESCR 141  ; Post Office
This is the Winter Creek Post Office. Rows of P.O. boxes line the walls, most  
of them empty of letters. A cluttered desk sits against the east wall.         
END_ROOM_DESCR

NOUN 245  ; PURPLE ENVELOPE
ENVELOPE
PURPLE
There is a purple envelope here.
LOCATION 141  ; Post Office
POSITION  on the desk 
POINTS 5
WEIGHT 5
SIZE 5
CLOSABLE
NOUN_SYNONYMS  ENVELOPE   PURPLE LOPE ENVE  
END_NOUN

NOUN_DESCR 245  ; PURPLE ENVELOPE
The envelope is addressed to you. It has no return address.                    
END_NOUN_DESCR

NOUN 281  ; YELLOWED LETTER
LETTER
YELLOWED
A yellowed letter is here.
LOCATION 245  ; PURPLE ENVELOPE
WEIGHT 2
SIZE 2
READABLE
NOUN_SYNONYMS  LETTER   YELLOWED YELLOW  
END_NOUN

NOUN_DESCR 281  ; YELLOWED LETTER
  Most people enjoy reading a letter instead of looking at it.                 
END_NOUN_DESCR

TEXT 281  ; YELLOWED LETTER
   To my young nephew,                                                         
     I am writing to you to avoid what may be an attempt on my life.           
   I know we haven't seen each other for many years - When you're as           
   old as I am, such things slip your mind! I am sorry. But, you are my        
   only living relative as of now.                                             
                                                                               
     I need your help desperately. My trusting butler, Freeman, has informed   
   me of a conversation he overheard between Mr. Winterborn and a young        
   woman called 'liz '. He says that they were conversing about my untimely    
   demise through certain means. They did not discuss when they are going to   
   do it, but I fear it is going to be very soon.                              
                                                                               
     Please come down to Winter Creek as soon as possible. I feel that if      
   I am going to make it through this, I will need your help. I dare not       
   inform the police - such things are meant for cowards, and the idea of      
   living under a constant bodyguard does not appeal to me. If something       
   has happened to me before you get this, ( the postal service isn't good     
   here ) then try to find some way to get Richard Winterborn arrested.        
                                                                               
                                                Your uncle,                    
                                                Professor Nightshade.          
END_TEXT

CREATURE 306  ; SMILING CLERK
CLERK
SMILING
A smiling clerk is watching you.
LOCATION 141  ; Post Office
WOMAN
END_CREATURE

CREATURE_DESCR 306  ; SMILING CLERK
She looks very happy.                                                          
END_CREATURE_DESCR

ROOM 142  ; Police Station
Police Station
NORTH 2  ; Creek Road
WEST 143  ; Dark Cell
LOCKED_DOOR
END_ROOM

ROOM_DESCR 142  ; Police Station
You have entered the Police Station of Winter Creek, a small, dark place with  
one small window. A cluttered desk sits against the far wall, and an iron      
holding cell lies to the west.                                                 
END_ROOM_DESCR

CREATURE 314  ; POLICE OFFICER
OFFICER
POLICE
A snoring police officer is slumped behind the desk.
LOCATION 142  ; Police Station
MAN
END_CREATURE

CREATURE_DESCR 314  ; POLICE OFFICER
The police officer is snoring quite loudly. It dosen't look as though a nuclear
war could wake him up.                                                         
END_CREATURE_DESCR

ROOM 143  ; Dark Cell
Dark Cell
EAST 142  ; Police Station
END_ROOM

ROOM_DESCR 143  ; Dark Cell
You are in a small, dark cell in the Winter Creek Police Station. Murky light  
is filtered in from the narrow window above.                                   
END_ROOM_DESCR

NOUN 275  ; BLACK KEY
KEY
BLACK
A small black key is here.
LOCATION 143  ; Dark Cell
POINTS 5
WEIGHT 13
END_NOUN

NOUN_DESCR 275  ; BLACK KEY
You see nothing written on the key. It's just plain black, and strangely heavy.
END_NOUN_DESCR

ROOM 145  ; Merry-Go-Round
Merry-Go-Round
EAST 19  ; Midway
END_ROOM

ROOM_DESCR 145  ; Merry-Go-Round
You are on a well-preserved merry-go-round. Ornately carved horses, pigs, and  
carts are the most noticeable adornments.                                      
END_ROOM_DESCR

NOUN 224  ; RED LEVER
LEVER
RED
There is a red lever here, set into the wall of the merry-go-round.
LOCATION 145  ; Merry-Go-Round
UNMOVABLE
PULLABLE
END_NOUN

NOUN_DESCR 224  ; RED LEVER
The lever is labeled "Power."                                                  
END_NOUN_DESCR

PULL_DESCR 224  ; RED LEVER
The merry-go-round starts up, plays a little tune from The Sound of Music, and 
stops.                                                                         
END_PULL_DESCR

ROOM 150  ; Front Door
Front Door
NORTH 23  ; Pheazault Avenue
EAST 88  ; Entry Hall
END_ROOM

ROOM_DESCR 150  ; Front Door
You are standing in front of a large white door. A road runs past the house to 
the south. You may enter the house to the east.                                
END_ROOM_DESCR

ROOM 152  ; Inside Magic Box
Inside Magic Box
END_ROOM

ROOM_DESCR 152  ; Inside Magic Box
You are in a large black box with a hinged door. Stars, moons, and planets are 
painted on the sides with astonishing clarity.                                 
END_ROOM_DESCR

ROOM 154  ; Beginning of Road
Beginning of Road
SOUTH 172  ; Narrow Road
EAST 24  ; Bridge
END_ROOM

ROOM_DESCR 154  ; Beginning of Road
You are at the beginning of a long road, which stretches out to the west. A    
bridge spans the gap of a rushing stream to the east. There is a narrow,       
winding road that leads to a small house to the south. Thunderclouds hang above
this area, playing out a continuous storm.                                     
END_ROOM_DESCR

ROOM 170  ; Ethereal Void
Ethereal Void
NORTH 11  ; Intersection
SOUTH 41  ; Closet
EAST 7  ; Shady Path
WEST 17  ; Midway
NORTHEAST 89  ; Short Hallway
NORTHWEST 28  ; Cemetery
SOUTHEAST 56  ; Nightshade Reading Room
SOUTHWEST 143  ; Dark Cell
UP 126  ; Basement
END_ROOM

ROOM_DESCR 170  ; Ethereal Void
You are in a strange, dark void. Mists curl and wisp past your feet, which     
seem to be firmly planted on nothing. Eight unusual doorways surround the void 
on each side, shrouded in mist.                                                
END_ROOM_DESCR

ROOM 171  ; Fortune Teller's Shop
Fortune Teller's Shop
NORTH 172  ; Narrow Road
EXIT 172  ; Narrow Road
END_ROOM

ROOM_DESCR 171  ; Fortune Teller's Shop
You have entered a small, dark room. A faint light comes from somewhere above, 
lighting up the place. Zodiac charts cover the walls, and some shelves in the  
back hold bottles and strange dolls. A tiny narrow window displays a continual 
lightning storm outside. There is a small curtained door to the east.          
END_ROOM_DESCR

NOUN 284  ; CRYSTAL BALL
BALL
CRYSTAL
A glowing crystal ball is on a table in the center of the room.
LOCATION 171  ; Fortune Teller's Shop
WEIGHT 99
SIZE 25
NOUN_SYNONYMS  BALL   CRYSTAL  
END_NOUN

NOUN_DESCR 284  ; CRYSTAL BALL
The crystal ball is glowing with a faint wattage. It looks very fragile and    
delicate.                                                                      
END_NOUN_DESCR

ROOM 172  ; Narrow Road
Narrow Road
NORTH 154  ; Beginning of Road
SOUTH 171  ; Fortune Teller's Shop
END_ROOM

ROOM_DESCR 172  ; Narrow Road
You are walking along a narrow road running south to a small house. The road   
continues to the north. A continuous thunderstorm plays above, and lightning   
arcs down frequently.                                                          
END_ROOM_DESCR


REM NOW LIST NOWHERE ITEMS AND CREATURES

NOUN 210  ; ORNATE KEY
KEY
ORNATE
An extremely ornate key is here.
LOCATION 0  ; Nowhere
POINTS 5
WEIGHT 5
SIZE 5
END_NOUN

NOUN_DESCR 210  ; ORNATE KEY
The key has swirly things and curlicues along both sides of it. There are no   
identifying messages on it.                                                    
                                                                               
END_NOUN_DESCR

NOUN 260  ; CHESS MOVE
MOVE
CHESS

LOCATION 225  ; none
UNMOVABLE
END_NOUN

NOUN_DESCR 260  ; CHESS MOVE
The move is "Queen to Pawn Four." The book says you must complete the move.    
END_NOUN_DESCR

NOUN 262  ; MOON PENDANT
PENDANT
MOON
A shimmering moon pendant is here.
LOCATION 0  ; Nowhere
POINTS 10
WEIGHT 15
SIZE 3
WEARABLE
END_NOUN

NOUN_DESCR 262  ; MOON PENDANT
The pendant is shimmering with an eerie light of its own. On the back of the   
pendant is inscribed "Weather Protector -- Designed by Professor Nightshade.   
Experimental Number 47505."                                                    
END_NOUN_DESCR

NOUN 267  ; DRIVER'S LICENSE
LICENSE
DRIVER'S
Your driver's license is here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 3
NOUN_SYNONYMS  LICENSE   DRIVERS DRIVING ID I.D.  
END_NOUN

NOUN_DESCR 267  ; DRIVER'S LICENSE
You've seen it so many times you know the contents by heart.                   
END_NOUN_DESCR

NOUN 273  ; MOEBIUS DEVICE
DEVICE
MOEBIUS
A small, black cube with a figure "8" inscribed on it is here.
LOCATION 0  ; Nowhere
POINTS 10
WEIGHT 20
SIZE 20
PUSHABLE
NOUN_SYNONYMS  DEVICE   FIGURE CUBE EIGHT 8 MOEBIUS HOLE  
END_NOUN

NOUN_DESCR 273  ; MOEBIUS DEVICE
The cube is one solid, black piece of (marble? steel?). It has a figure        
"8" inscribed on a side. Written inside the figure "8" are these words:        
                                                                               
                                                                               
                          **  Moebius Device  **                               
                                                                               
                       Made by Professor Nightshade.                           
                              Patent #734830                                   
                           All Rights Reserved.                                
                       Experimental Number: 3984579                            
                                                                               
                                                                               
                         Power Source Required.                                
                                                                               
There is a hole in one of the sides of the device. It says on the label to put 
the power source in the hole.                                                  
                                                                               
END_NOUN_DESCR

NOUN 280  ; IVORY WAND
WAND
IVORY
An ivory wand is here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
NOUN_SYNONYMS  WAND   ROD IVORY  
END_NOUN

NOUN_DESCR 280  ; IVORY WAND
The wand is white, and appears to be made of ivory.                            
END_NOUN_DESCR

NOUN 282  ; ORANGE BALLOON
BALLOON
ORANGE
An orange balloon half-filled with helium is floating here.
LOCATION 0  ; Nowhere
POINTS 5
WEIGHT 2
SIZE 6
NOUN_SYNONYMS  BALLOON   STRING HELIUM GAS BALLON BALOON BALON  
END_NOUN

NOUN_DESCR 282  ; ORANGE BALLOON
The balloon is half-filled with helium. It's tied shut with a white string.    
END_NOUN_DESCR

NOUN 289  ; LIT TORCH
TORCH
LIT
A lit torch is here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 3
IS_LIGHT
END_NOUN

NOUN_DESCR 289  ; LIT TORCH
The torch has been lit before. It has metal plating surrounding the bottom     
and has been burned almost to this. It is burning with a wavering light.       
END_NOUN_DESCR

NOUN 291  ; CRYSTAL SHARDS
SHARDS
CRYSTAL
Shards of crystal are scattered about as if by an explosion.
LOCATION 0  ; Nowhere
UNMOVABLE
NOUN_SYNONYMS  SHARDS   GATE WALL  
END_NOUN

NOUN_DESCR 291  ; CRYSTAL SHARDS
The shards are very sharp. I wouldn't touch them if I were you!                
END_NOUN_DESCR

NOUN 293  ; OLD XX
XX
OLD

LOCATION 0  ; Nowhere
NOUN_SYNONYMS  XX   MIRROR MIRRORS LIGHT FORTUNE FORTU AIR CARDS YOURSELF SELF I ME  
END_NOUN

NOUN_DESCR 293  ; OLD XX
I don't think you need to worry about that.                                    
END_NOUN_DESCR

CREATURE 303  ; SMILING CLERK
CLERK
SMILING
A clerk stands in front of you, smiling.
LOCATION 43  ; none
MAN
END_CREATURE

CREATURE_DESCR 303  ; SMILING CLERK
The clerk has a very fake smile.                                               
END_CREATURE_DESCR

CREATURE 313  ; POLICE OFFICER
OFFICER
POLICE
A rotund police officer is in the room.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  OFFICER   BERT POLICEMAN POLICE FUZZ  
END_CREATURE

CREATURE_DESCR 313  ; POLICE OFFICER
The police officer looks rather dim-witted. He is wearing a badge that reads   
"Hi! My name is Bert!"                                                         
END_CREATURE_DESCR

CREATURE 317  ; GREEN CAT
CAT
GREEN
A cute green cat is here.
LOCATION 0  ; Nowhere
GROUPMEMBER
END_CREATURE

CREATURE_DESCR 317  ; GREEN CAT
The cat is really cute. It is colored green, with shiny fur.                   
END_CREATURE_DESCR

CREATURE 320  ; XAVIER TALBOT
TALBOT
XAVIER
A dottering old man is hobbling about.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  TALBOT   XAVIER TALBOT MAN  
END_CREATURE

CREATURE_DESCR 320  ; XAVIER TALBOT
The man looks very old and seems to have lots of energy. He sees you looking   
at him and speaks. "Hi. My name's Xavier. Glad to meet you," he says, and      
shakes your hand.                                                              
END_CREATURE_DESCR

CREATURE 322  ; BALLOON VENDOR
VENDOR
BALLOON
A balloon vendor is walking about the park, hawking his wares.
LOCATION 0  ; Nowhere
MAN
END_CREATURE

CREATURE_DESCR 322  ; BALLOON VENDOR
The balloon vendor is carrying several colorful balloons. "Buy a balloon       
today!" he hollers. "Just three dollars."                                      
END_CREATURE_DESCR

CREATURE 323  ; YOUNG GYPSY
GYPSY
YOUNG
A young gypsy sits at a table in the center of the room.
LOCATION 0  ; Nowhere
WOMAN
CREATURE_SYNONYMS  GYPSY   TELLER FORTUNETELLER SEER SEERESS  
END_CREATURE

CREATURE_DESCR 323  ; YOUNG GYPSY
   The fortune teller beckons to you. "Come, let me read your fortune. It will 
only cost you four dollars. " She gestures to her crystal ball. "Just BUY      
FORTUNE, and I will cast the cards. Special deluxe buy today, it includes a    
crystal ball gaze and card reading. Cheapest price around!"                    
END_CREATURE_DESCR

